Mixer Scenes: scene buttons should look 'pushed in' when clicked
* trigger the actual recall on button_release
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@@ -4110,8 +4110,9 @@ Mixer_UI::scene_button_press (GdkEventButton* ev, int idx)
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_mixer_scene_release = new MixerScene (*_session);
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_mixer_scene_release = new MixerScene (*_session);
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_mixer_scene_release->snapshot (); // TODO; prevent changed signal
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_mixer_scene_release->snapshot (); // TODO; prevent changed signal
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recall_mixer_scene (idx, false);
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recall_mixer_scene (idx, false);
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return false;
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} else if (ev->button == 1) {
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} else if (ev->button == 1) {
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recall_mixer_scene (idx, true);
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return false;
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}
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}
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return true;
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return true;
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@@ -4124,6 +4125,8 @@ Mixer_UI::scene_button_release (GdkEventButton* ev, int idx)
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_mixer_scene_release->apply ();
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_mixer_scene_release->apply ();
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delete _mixer_scene_release;
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delete _mixer_scene_release;
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_mixer_scene_release = 0;
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_mixer_scene_release = 0;
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} else if (ev->button == 1) {
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recall_mixer_scene (idx, true);
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}
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}
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return false;
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return false;
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}
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}
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