diff --git a/libs/ardour/triggerbox.cc b/libs/ardour/triggerbox.cc index a5a21757b7..2c88f5ee94 100644 --- a/libs/ardour/triggerbox.cc +++ b/libs/ardour/triggerbox.cc @@ -3803,8 +3803,6 @@ TriggerBox::maybe_capture (BufferSet& bufs, samplepos_t start_sample, samplepos_ t_bbt, t_beats, t_samples, tmap, ai->slot->quantization()); ai->end_samples = t_samples; ai->end_beats = t_beats; - - //std::cerr << "will end at " << t_beats.str() << " samples " << ai->start_samples << " .. " << ai->end_samples << " = " << (ai->end_samples - ai->start_samples) << std::endl; } } @@ -4995,7 +4993,7 @@ TriggerBox::run_cycle (BufferSet& bufs, samplepos_t start_sample, samplepos_t en } } - /* STEP SIX: if at this point there is an active cue, make it trigger + /* if at this point there is an active cue, make it trigger * our corresponding slot */ @@ -5018,13 +5016,13 @@ TriggerBox::run_cycle (BufferSet& bufs, samplepos_t start_sample, samplepos_t en all_triggers[n]->check_edit_swap (timepos_t (start_sample), _currently_playing == all_triggers[n], bufs); } - /* STEP FOUR: handle any incoming requests from the GUI or other + /* handle any incoming requests from the GUI or other * non-MIDI UIs */ process_requests (bufs); - /* STEP SEVEN: let each slot process any individual state requests + /* let each slot process any individual state requests */ std::vector to_run; @@ -5047,7 +5045,7 @@ TriggerBox::run_cycle (BufferSet& bufs, samplepos_t start_sample, samplepos_t en } } - /* STEP EIGHT: if there is no active slot, see if there any queued up + /* if there is no active slot, see if there any queued up */ if (!_currently_playing && !allstop) { @@ -5059,7 +5057,7 @@ TriggerBox::run_cycle (BufferSet& bufs, samplepos_t start_sample, samplepos_t en } } - /* STEP NINE: if we've been told to stop all slots, do so + /* if we've been told to stop all slots, do so */ if (allstop) { @@ -5080,7 +5078,7 @@ TriggerBox::run_cycle (BufferSet& bufs, samplepos_t start_sample, samplepos_t en _cancel_locate_armed = false; } - /* STEP TEN: nothing to do? + /* nothing to do? */ if (!_currently_playing) {