[Summary] In internal Waves backend API, switching sample time from 32 bits to 64 bits. Fixing logical inconsistency: None device always brought sample time=0 to the audio engine callback.
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@@ -100,8 +100,8 @@ protected:
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AudioDeviceID m_DeviceID; ///< The CoreAudio device id
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bool m_StopRequested; ///< should be set to true when want to stop, set to false otherwise.
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float *m_pInputData; ///< This is what came in with the most recent callback.
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int m_SampleCounter; ///< The current running sample counter, updated by the audio callback.
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int m_SampleCountAtLastIdle; ///< What was the sample count last time we checked...
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uint64_t m_SampleCounter; ///< The current running sample counter, updated by the audio callback.
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uint64_t m_SampleCountAtLastIdle; ///< What was the sample count last time we checked...
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int m_StalledSampleCounter; ///< The number of idle calls with same sample count detected
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int m_ChangeCheckCounter; ///< The number of idle calls passed since we checked the buffer size change.
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