From 4bf8f9f1a8a5b16ad2aa8f9047ed68a62d9c90c0 Mon Sep 17 00:00:00 2001 From: Tim Mayberry Date: Mon, 29 Aug 2016 18:14:47 +1000 Subject: [PATCH] Use XMLNode::set_property API in LuaInstance class Didn't seem worth converting from XMLNode::property API to XMLNode::get_property and there may be some ordering issues. --- gtk2_ardour/luainstance.cc | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/gtk2_ardour/luainstance.cc b/gtk2_ardour/luainstance.cc index e83bef93ee..691473963b 100644 --- a/gtk2_ardour/luainstance.cc +++ b/gtk2_ardour/luainstance.cc @@ -1239,7 +1239,7 @@ LuaInstance::get_action_state () g_free (b64); XMLNode* script_node = new XMLNode (X_("ActionScript")); - script_node->add_property (X_("lua"), LUA_VERSION); + script_node->set_property (X_("lua"), LUA_VERSION); script_node->add_content (b64s); return *script_node; @@ -1613,10 +1613,10 @@ LuaCallback::get_state (void) g_free (b64); XMLNode* script_node = new XMLNode (X_("LuaCallback")); - script_node->add_property (X_("lua"), LUA_VERSION); - script_node->add_property (X_("id"), _id.to_s ()); - script_node->add_property (X_("name"), _name); - script_node->add_property (X_("signals"), _signals.to_string ()); + script_node->set_property (X_("lua"), LUA_VERSION); + script_node->set_property (X_("id"), _id.to_s ()); + script_node->set_property (X_("name"), _name); + script_node->set_property (X_("signals"), _signals.to_string ()); script_node->add_content (b64s); return *script_node; }