add canvas debugging item names
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@@ -208,6 +208,7 @@ MidiView::show_start (bool yn)
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_start_boundary_rect->set_outline_what (ArdourCanvas::Rectangle::RIGHT);
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_start_boundary_rect->set_fill_color (UIConfiguration::instance().color_mod ("cue editor start rect fill", "cue boundary alpha"));
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_start_boundary_rect->set_outline_color (UIConfiguration::instance().color ("cue editor start rect outline"));
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CANVAS_DEBUG_NAME (_start_boundary_rect, "start boundary rect");
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_start_boundary_rect->Event.connect (sigc::mem_fun (*this, &MidiView::start_boundary_event));
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}
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@@ -255,6 +256,7 @@ MidiView::show_end (bool yn)
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_end_boundary_rect->set_outline_what (ArdourCanvas::Rectangle::LEFT);
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_end_boundary_rect->set_fill_color (UIConfiguration::instance().color_mod ("cue editor end rect fill", "cue boundary alpha"));
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_end_boundary_rect->set_outline_color (UIConfiguration::instance().color ("cue editor end rect outline"));
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CANVAS_DEBUG_NAME (_end_boundary_rect, "end boundary rect");
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_end_boundary_rect->Event.connect (sigc::mem_fun (*this, &MidiView::end_boundary_event));
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}
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