remove AudioEngine::destroy() calls from various test/util code
ARDOUR::cleanup() does this, and the engine must exist during port deregistration.
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@@ -648,7 +648,6 @@ main (int argc, char** argv)
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lua = NULL;
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AudioEngine::instance ()->stop ();
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AudioEngine::destroy ();
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ARDOUR::cleanup ();
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delete event_loop;
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