remove AudioEngine::destroy() calls from various test/util code

ARDOUR::cleanup() does this, and the engine must exist during port deregistration.
This commit is contained in:
Paul Davis
2023-06-30 12:58:43 -06:00
parent bfa13ad714
commit a8c2585cdc
6 changed files with 1 additions and 10 deletions

View File

@@ -648,7 +648,6 @@ main (int argc, char** argv)
lua = NULL;
AudioEngine::instance ()->stop ();
AudioEngine::destroy ();
ARDOUR::cleanup ();
delete event_loop;