Hotfix crash in OSX engine dialog.
This is not really a fix, just some quick hack to make ardour start at all if there’s no prior CoreAudio EngineState in the config.
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@@ -115,6 +115,7 @@ WCMRCoreAudioDevice::WCMRCoreAudioDevice (WCMRCoreAudioDeviceManager *pManager,
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m_CurrentSamplingRate = DEFAULT_SR;
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m_CurrentBufferSize = DEFAULT_BUFFERSIZE;
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m_DefaultBufferSize = DEFAULT_BUFFERSIZE;
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m_StopRequested = true;
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m_pInputData = NULL;
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@@ -64,6 +64,8 @@ WCMRNativeAudioNoneDevice::WCMRNativeAudioNoneDevice (WCMRAudioDeviceManager *pM
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}
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_m_inputBuffer = new float[__m_NumInputChannels * m_BufferSizes.back()];
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_m_outputBuffer = new float[__m_NumOutputChannels * m_BufferSizes.back()];
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m_DefaultBufferSize = m_BufferSizes.back();
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m_CurrentBufferSize = m_BufferSizes.back();
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}
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