Hotfix crash in OSX engine dialog.
This is not really a fix, just some quick hack to make ardour start at all if there’s no prior CoreAudio EngineState in the config.
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@@ -64,6 +64,8 @@ WCMRNativeAudioNoneDevice::WCMRNativeAudioNoneDevice (WCMRAudioDeviceManager *pM
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}
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_m_inputBuffer = new float[__m_NumInputChannels * m_BufferSizes.back()];
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_m_outputBuffer = new float[__m_NumOutputChannels * m_BufferSizes.back()];
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m_DefaultBufferSize = m_BufferSizes.back();
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m_CurrentBufferSize = m_BufferSizes.back();
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}
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