Wrap MusicalTime in a class.
This lets us get a more explicit handle on time conversions, and is the main step towards using actual beat:tick time and getting away from floating point precision problems.
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@@ -156,6 +156,7 @@ Event<Timestamp>::set_original_time (Timestamp t)
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#endif // EVORAL_EVENT_ALLOC
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template class Event<Evoral::MusicalTime>;
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template class Event<double>;
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template class Event<int64_t>;
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} // namespace Evoral
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