Wrap MusicalTime in a class.
This lets us get a more explicit handle on time conversions, and is the main step towards using actual beat:tick time and getting away from floating point precision problems.
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@@ -5,6 +5,7 @@
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CPPUNIT_TEST_SUITE_REGISTRATION(SequenceTest);
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using namespace std;
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using namespace Evoral;
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void
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SequenceTest::createTest ()
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@@ -75,7 +76,7 @@ SequenceTest::iteratorSeekTest ()
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}
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bool on = true;
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for (Sequence<Time>::const_iterator i = seq->begin(600); i != seq->end(); ++i) {
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for (Sequence<Time>::const_iterator i = seq->begin(Evoral::MusicalTime(600)); i != seq->end(); ++i) {
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if (on) {
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CPPUNIT_ASSERT(((const MIDIEvent<Time>&)*i).is_note_on());
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CPPUNIT_ASSERT_EQUAL(i->time(), Time((num_notes + 6) * 100));
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@@ -136,7 +137,7 @@ SequenceTest::controlInterpolationTest ()
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sink.write(i->time(), i->event_type(), i->size(), i->buffer());
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}
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CPPUNIT_ASSERT(sink.events.size() == 128 * 2 - 1);
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Time last_time = 0;
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Time last_time(0);
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int16_t last_value = -1;
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bool ascending = true;
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for (CCTestSink<Time>::Events::const_iterator i = sink.events.begin();
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