update wavesaudio backend, now supports Windows (ASIO) as well as OS X (CoreAudio)

This commit is contained in:
Paul Davis
2014-04-29 16:05:54 -04:00
parent 152935e736
commit f374ce69a6
82 changed files with 11259 additions and 7632 deletions

View File

@@ -1,23 +1,6 @@
/*
Copyright (C) 2013 Waves Audio Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
//----------------------------------------------------------------------------------
//
// Copyright (c) 2008 Waves Audio Ltd. All rights reserved.
//
//! \file WCMRNativeAudio.h
//!
@@ -42,9 +25,10 @@ class WCMRNativeAudioDevice : public WCMRAudioDevice
{
public:
WCMRNativeAudioDevice (WCMRAudioDeviceManager *pManager, bool useMultithreading = true, bool bNoCopy = false) : WCMRAudioDevice (pManager),
m_UseMultithreading (useMultithreading),
m_bNoCopyAudioBuffer(bNoCopy)
WCMRNativeAudioDevice (WCMRAudioDeviceManager *pManager, bool useMultithreading = true, bool bNoCopy = false) :
WCMRAudioDevice (pManager)
, m_UseMultithreading (useMultithreading)
, m_bNoCopyAudioBuffer(bNoCopy)
{}
virtual ~WCMRNativeAudioDevice () {}
@@ -52,7 +36,6 @@ protected:
bool m_UseMultithreading;
bool m_bNoCopyAudioBuffer; ///< This flag determines whether the audio callback performs a copy of audio, or the source/sink perform the copy. It should be true to let source/sink do the copies.
};
@@ -65,6 +48,7 @@ public:
virtual WTErr SetActive (bool newState);///<Prepare/Activate device.
virtual WTErr SetStreaming (bool newState);///<Start/Stop Streaming - should reconnect connections when streaming starts!
virtual WTErr SetCurrentBufferSize (int newSize);///<Change Current Buffer Size : This is a requset, might not be successful at run time!
virtual WTErr UpdateDeviceInfo ();
private:
@@ -75,11 +59,11 @@ private:
#else
inline void _usleep(uint64_t usec) { ::usleep(usec); }
#endif
static const size_t __m_NumInputChannels = 32;
static const size_t __m_NumOutputChannels = 32;
static const size_t __m_NumInputChannels = 0;
static const size_t __m_NumOutputChannels = 0;
pthread_t m_SilenceThread;
float *_m_inputBuffer;
float *_m_outputBuffer;
float *_m_inputBuffer;
float *_m_outputBuffer;
static uint64_t __get_time_nanos ();
#if defined (_WINDOWS)
HANDLE _waitableTimerForUsleep;