Files
ardour/tools
Paul Davis 84f55440a3 fix redrawing of canvas with an optimized build
Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number,
which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events
would be delivered to the canvas in an optimized build during drags (and maybe more).
2013-12-23 15:35:49 -05:00
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2007-04-18 20:36:17 +00:00
2006-07-28 01:08:57 +00:00
2005-05-13 20:47:18 +00:00
2013-10-23 20:02:30 +02:00