Files
ardour/libs/ardour/auditioner.cc
David Robillard 6fa6514cfd Remove over 500 unnecessary includes (including 54 of session.h).
It's slightly possible that this causes trivial build failures on different
configurations, but otherwise shouldn't cause any problems (i.e. no actual
changes other than include/naming/namespace stuff).  I deliberately avoided
removing libardour-config.h since this can mysteriously break things, though a
few of those do seem to be unnecessary.

This commit only targets includes of ardour/*.h.  There is also a very large
number of unnecessary includes of stuff in gtk2_ardour; tackling that should
also give a big improvement in build time when things are modified.


git-svn-id: svn://localhost/ardour2/branches/3.0@12420 d708f5d6-7413-0410-9779-e7cbd77b26cf
2012-05-24 06:09:29 +00:00

273 lines
6.7 KiB
C++

/*
Copyright (C) 2001 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <glibmm/thread.h>
#include "pbd/error.h"
#include "ardour/audio_diskstream.h"
#include "ardour/audioregion.h"
#include "ardour/audioengine.h"
#include "ardour/delivery.h"
#include "ardour/route.h"
#include "ardour/session.h"
#include "ardour/auditioner.h"
#include "ardour/audioplaylist.h"
#include "ardour/audio_port.h"
#include "ardour/data_type.h"
#include "ardour/region_factory.h"
using namespace std;
using namespace ARDOUR;
using namespace PBD;
#include "i18n.h"
Auditioner::Auditioner (Session& s)
: AudioTrack (s, "auditioner", Route::Hidden)
, current_frame (0)
, _auditioning (0)
, length (0)
, via_monitor (false)
{
}
int
Auditioner::init ()
{
if (Track::init ()) {
return -1;
}
string left = _session.config.get_auditioner_output_left();
string right = _session.config.get_auditioner_output_right();
vector<string> outputs;
_session.engine().get_physical_outputs (DataType::AUDIO, outputs);
if (left == "default") {
if (_session.monitor_out()) {
left = _session.monitor_out()->input()->audio (0)->name();
via_monitor = true;
} else {
if (outputs.size() > 0) {
left = outputs[0];
}
}
}
if (right == "default") {
if (_session.monitor_out()) {
right = _session.monitor_out()->input()->audio (1)->name();
via_monitor = true;
} else {
if (outputs.size() > 1) {
right = outputs[1];
}
}
}
if ((left.length() == 0) && (right.length() == 0)) {
warning << _("no outputs available for auditioner - manual connection required") << endmsg;
return -1;
}
_main_outs->defer_pan_reset ();
if (left.length()) {
_output->add_port (left, this, DataType::AUDIO);
}
if (right.length()) {
_output->add_port (right, this, DataType::AUDIO);
}
_main_outs->allow_pan_reset ();
_main_outs->reset_panner ();
_output->changed.connect_same_thread (*this, boost::bind (&Auditioner::output_changed, this, _1, _2));
return 0;
}
Auditioner::~Auditioner ()
{
}
AudioPlaylist&
Auditioner::prepare_playlist ()
{
// FIXME auditioner is still audio-only
boost::shared_ptr<AudioPlaylist> apl = boost::dynamic_pointer_cast<AudioPlaylist>(_diskstream->playlist());
assert(apl);
apl->clear ();
return *apl;
}
void
Auditioner::audition_region (boost::shared_ptr<Region> region)
{
if (g_atomic_int_get (&_auditioning)) {
/* don't go via session for this, because we are going
to remain active.
*/
cancel_audition ();
}
if (boost::dynamic_pointer_cast<AudioRegion>(region) == 0) {
error << _("Auditioning of non-audio regions not yet supported") << endmsg;
return;
}
Glib::Mutex::Lock lm (lock);
/* copy it */
boost::shared_ptr<AudioRegion> the_region (boost::dynamic_pointer_cast<AudioRegion> (RegionFactory::create (region)));
the_region->set_position (0);
_diskstream->playlist()->drop_regions ();
_diskstream->playlist()->add_region (the_region, 0, 1);
if (_diskstream->n_channels().n_audio() < the_region->n_channels()) {
audio_diskstream()->add_channel (the_region->n_channels() - _diskstream->n_channels().n_audio());
} else if (_diskstream->n_channels().n_audio() > the_region->n_channels()) {
audio_diskstream()->remove_channel (_diskstream->n_channels().n_audio() - the_region->n_channels());
}
ProcessorStreams ps;
{
Glib::Mutex::Lock lm (AudioEngine::instance()->process_lock ());
if (configure_processors (&ps)) {
error << string_compose (_("Cannot setup auditioner processing flow for %1 channels"),
_diskstream->n_channels()) << endmsg;
return;
}
}
/* force a panner reset now that we have all channels */
_main_outs->reset_panner();
length = the_region->length();
int dir;
framecnt_t offset = the_region->sync_offset (dir);
/* can't audition from a negative sync point */
if (dir < 0) {
offset = 0;
}
_diskstream->seek (offset);
current_frame = offset;
g_atomic_int_set (&_auditioning, 1);
}
int
Auditioner::play_audition (framecnt_t nframes)
{
bool need_butler = false;
framecnt_t this_nframes;
int ret;
if (g_atomic_int_get (&_auditioning) == 0) {
silence (nframes);
return 0;
}
this_nframes = min (nframes, length - current_frame);
if ((ret = roll (this_nframes, current_frame, current_frame + nframes, false, need_butler)) != 0) {
silence (nframes);
return ret;
}
current_frame += this_nframes;
if (current_frame >= length) {
_session.cancel_audition ();
return 0;
} else {
return need_butler ? 1 : 0;
}
}
void
Auditioner::output_changed (IOChange change, void* /*src*/)
{
if (change.type & IOChange::ConnectionsChanged) {
string phys;
vector<string> connections;
vector<string> outputs;
_session.engine().get_physical_outputs (DataType::AUDIO, outputs);
if (_output->nth (0)->get_connections (connections)) {
if (outputs.size() > 0) {
phys = outputs[0];
}
if (phys != connections[0]) {
_session.config.set_auditioner_output_left (connections[0]);
} else {
_session.config.set_auditioner_output_left ("default");
}
} else {
_session.config.set_auditioner_output_left ("");
}
connections.clear ();
if (_output->nth (1)->get_connections (connections)) {
if (outputs.size() > 1) {
phys = outputs[1];
}
if (phys != connections[0]) {
_session.config.set_auditioner_output_right (connections[0]);
} else {
_session.config.set_auditioner_output_right ("default");
}
} else {
_session.config.set_auditioner_output_right ("");
}
}
}
ChanCount
Auditioner::input_streams () const
{
/* auditioner never has any inputs - its channel configuration
depends solely on the region we are auditioning.
*/
if (audio_diskstream()) {
return audio_diskstream()->n_channels();
}
return ChanCount ();
}
MonitorState
Auditioner::monitoring_state () const
{
return MonitoringDisk;
}