Files
ardour/gtk2_ardour
Ben Loftis f8ea94e86c Fix jump_forward_to_mark in the case where you are already located on a marker
* first_mark_after() correctly expects a timepos_t to compare with locations
* BUT the playhead position is always in samples, by definition
* in many cases this meant the 'next' marker was the one you are already located at

* also remove the slight distinction between playhead cursor and actual play position
    (shouldn't matter, but...)
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