Files
ardour/libs/ardour/quantize.cc
Asahi Lina d1cc71150f Adjust interpretation of swing amount
Previously,

0 -> no swing (1:1, 50%)
50 -> triplet swing (2:1, 66%)
75 -> hard swing (3:1, 75%)
100 -> sextuplet swing (5:1, 83%) (default!)
150 -> absolute maximum (inf:1, 100%)

This is rather confusing...

One common interpretation uses percentages of the beat, where triplet
swing is 66%. However, that causes precision issues since it's really
66.666...

Since we already default to 100 and take "no swing" as zero, let's make
that reference point triplet swing. Then the scale becomes:

0 -> no swing (1:1)
100 -> triplet swing (2:1)
150 -> hard swing (3:1)
200 -> sextuplet swing (5:1)
300 -> absolute maximum (inf:1)

300 doesn't make any sense, so let's change the range to -250 .. 250
which covers all useful values.

Also remove the division through 100 and back, to avoid rounding issues.

Signed-off-by: Asahi Lina <lina@asahilina.net>
2023-09-09 20:06:37 +09:00

203 lines
5.8 KiB
C++

/*
* Copyright (C) 2007-2015 David Robillard <d@drobilla.net>
* Copyright (C) 2008-2017 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2010-2012 Carl Hetherington <carl@carlh.net>
* Copyright (C) 2013-2015 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <cassert>
#include <cmath>
#include "pbd/basename.h"
#include "ardour/quantize.h"
#include "ardour/midi_model.h"
#include "pbd/i18n.h"
using namespace std;
using namespace PBD;
using namespace ARDOUR;
/** Quantize notes
*
* grid parameters are the quantize value in beats, ie 1.0 = quantize to beats,
* 0.25 = quantize to beats/4, etc.
*/
Quantize::Quantize (bool snap_start, bool snap_end,
Temporal::Beats start_grid, Temporal::Beats end_grid,
float strength, float swing, Temporal::Beats const & threshold)
: _snap_start (snap_start)
, _snap_end (snap_end)
, _start_grid(start_grid)
, _end_grid(end_grid)
, _strength (strength/100.0)
, _swing (swing)
, _threshold (threshold)
{
}
Quantize::~Quantize ()
{
}
static Temporal::Beats
swing_position (Temporal::Beats pos, Temporal::Beats grid, double swing_strength, Temporal::Beats offset)
{
/* beats start out numbered at zero.
*
* every other position on the start-quantize-grid is
* optionally swung, meaning that its position is moved
* somewhere between its natural position and 2/3 of
* the way to the next start-quantize-grid position.
*
* so, if the _start grid is 0.5, the beat at 0 isn't
* swung, but something at 0.5 is, the beat at 1 isn't
* swung, but something at 1.5 is.
*
* if the start grid is 1.0, the beat at 0 isn't swung,
* but the beat at 1.0 is. the beat at 2.0 isn't swung,
* but the beat at 3.0 is. and so on.
*
* so the criterion for a position being swung is
* whether or not ((possible_grid_position / grid) % 2) != 0
*/
using namespace Temporal;
const bool swing_quantize_grid_position = pos > Beats() && ((pos/grid) % Beats (0, 2)) != Beats();
const bool swing_previous_grid_position = pos > grid && (((pos-grid)/grid) % Beats (0, 2)) != Beats();
/* one of these will not be subject to swing */
Beats swung_pos = pos;
Beats swung_previous_grid_position;
if (pos > grid) {
swung_previous_grid_position = pos - grid;
} else {
swung_previous_grid_position = Beats();
}
const ratio_t r (swing_strength, 300);
if (swing_previous_grid_position) {
swung_previous_grid_position = swung_previous_grid_position + (grid * r);
}
if (swing_quantize_grid_position) {
swung_pos = swung_pos + (grid * r);
}
if ((pos - swung_pos).abs() > (pos - swung_previous_grid_position).abs()) {
pos = swung_previous_grid_position;
} else {
pos = swung_pos;
}
/* now correct for start-of-model offset */
pos += offset;
return pos;
}
PBD::Command*
Quantize::operator () (std::shared_ptr<MidiModel> model,
Temporal::Beats position,
std::vector<Evoral::Sequence<Temporal::Beats>::Notes>& seqs)
{
/* Calculate offset from start of model to next closest quantize step,
to quantize relative to actual session beats (etc.) rather than from the
start of the model.
*/
const Temporal::Beats round_pos = (position / _start_grid) * _start_grid;
const Temporal::Beats offset = round_pos - position;
MidiModel::NoteDiffCommand* cmd = new MidiModel::NoteDiffCommand (model, "quantize");
for (std::vector<Evoral::Sequence<Temporal::Beats>::Notes>::iterator s = seqs.begin(); s != seqs.end(); ++s) {
for (Evoral::Sequence<MidiModel::TimeType>::Notes::iterator i = (*s).begin(); i != (*s).end(); ++i) {
/* compute new start + end points WITHOUT the offset
* caused by the start of the model (see above).
*
* these versions of new_start and new_end are
* guaranteed to precisely align with the quantize grid(s).
*/
Temporal::Beats new_start = (((*i)->time() - offset) / _start_grid) * _start_grid;
Temporal::Beats new_end = (((*i)->end_time() - offset) / _end_grid) * _end_grid;
if (_swing) {
new_start = swing_position (new_start, _start_grid, _swing, offset);
new_end = swing_position (new_end, _end_grid, _swing, offset);
} else {
/* now correct for start-of-model offset */
new_start += offset;
new_end += offset;
}
Temporal::Beats delta = new_start - (*i)->time();
if (delta.abs() >= _threshold) {
if (_snap_start) {
/* this is here because Beats intentionally does not have operator* (double) */
delta = Temporal::Beats::ticks (llrintf (delta.to_ticks()) * _strength);
std::cerr << "new start " << (*i)->time() + delta << " shift was " << delta << std::endl;
cmd->change ((*i), MidiModel::NoteDiffCommand::StartTime, (*i)->time() + delta);
}
}
if (_snap_end) {
delta = new_end - (*i)->end_time();
if (delta.abs() >= _threshold) {
Temporal::Beats new_dur (new_end - new_start);
if (!new_dur) {
new_dur = Temporal::Beats (_end_grid);
}
cmd->change ((*i), MidiModel::NoteDiffCommand::Length, new_dur);
}
}
}
}
return cmd;
}
void
Quantize::set_start_grid (Temporal::Beats const & sg)
{
_start_grid = sg;
}
void
Quantize::set_end_grid (Temporal::Beats const & eg)
{
_end_grid = eg;
}