Files
ardour/libs/ardour/filesystem_paths.cc
John Emmas 670f55f5e4 Add an extra folder to get searched (on Windows only) when looking for config files.
This is a preliminary test to find out if 'All Users' would be a better place for our (writable) config files, as opposed to the user's personal 'AppData' folder (which we used in Mixbus2). N.B. this should not effect any previous operations on Windows or non-Windows platforms.
2014-08-28 08:08:43 +01:00

242 lines
6.2 KiB
C++

/*
Copyright (C) 2007 Tim Mayberry
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <cstdlib>
#include <iostream>
#include "pbd/error.h"
#include "pbd/compose.h"
#include <glibmm/miscutils.h>
#include <glibmm/fileutils.h>
#include "ardour/directory_names.h"
#include "ardour/filesystem_paths.h"
#include "i18n.h"
#ifdef PLATFORM_WINDOWS
#include "shlobj.h"
#include "pbd/windows_special_dirs.h"
#endif
using namespace PBD;
namespace ARDOUR {
using std::string;
std::string
user_config_directory ()
{
static std::string p;
if (!p.empty()) return p;
#ifdef __APPLE__
p = Glib::build_filename (Glib::get_home_dir(), "Library/Preferences");
#else
const char* c = 0;
/* adopt freedesktop standards, and put .ardour3 into $XDG_CONFIG_HOME or ~/.config
*/
if ((c = getenv ("XDG_CONFIG_HOME")) != 0) {
p = c;
} else {
#ifdef PLATFORM_WINDOWS
// Not technically the home dir (since it needs to be a writable folder)
const string home_dir = Glib::build_filename (Glib::get_user_config_dir(), user_config_dir_name);
#else
const string home_dir = Glib::get_home_dir();
#endif
if (home_dir.empty ()) {
error << "Unable to determine home directory" << endmsg;
exit (1);
}
p = home_dir;
p = Glib::build_filename (p, ".config");
}
#endif
#ifndef PLATFORM_WINDOWS
p = Glib::build_filename (p, user_config_dir_name);
#endif
if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
if (g_mkdir_with_parents (p.c_str(), 0755)) {
error << string_compose (_("Cannot create Configuration directory %1 - cannot run"),
p) << endmsg;
exit (1);
}
} else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
error << string_compose (_("Configuration directory %1 already exists and is not a directory/folder - cannot run"),
p) << endmsg;
exit (1);
}
return p;
}
std::string
user_cache_directory ()
{
static std::string p;
if (!p.empty()) return p;
#ifdef __APPLE__
p = Glib::build_filename (Glib::get_home_dir(), "Library/Caches");
#else
const char* c = 0;
/* adopt freedesktop standards, and put .ardour3 into $XDG_CACHE_HOME
* defaulting to or ~/.config
*/
if ((c = getenv ("XDG_CACHE_HOME")) != 0) {
p = c;
} else {
#ifdef PLATFORM_WINDOWS
// Not technically the home dir (since it needs to be a writable folder)
const string home_dir = Glib::build_filename (Glib::get_user_data_dir(), user_config_dir_name);
#else
const string home_dir = Glib::get_home_dir();
#endif
if (home_dir.empty ()) {
error << "Unable to determine home directory" << endmsg;
exit (1);
}
p = home_dir;
p = Glib::build_filename (p, ".cache");
}
#endif
#ifndef PLATFORM_WINDOWS
p = Glib::build_filename (p, user_config_dir_name);
#endif
if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
if (g_mkdir_with_parents (p.c_str(), 0755)) {
error << string_compose (_("Cannot create cache directory %1 - cannot run"),
p) << endmsg;
exit (1);
}
} else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
error << string_compose (_("Cache directory %1 already exists and is not a directory/folder - cannot run"),
p) << endmsg;
exit (1);
}
return p;
}
std::string
ardour_dll_directory ()
{
#ifdef PLATFORM_WINDOWS
std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL));
dll_dir_path = Glib::build_filename (dll_dir_path, "lib");
return Glib::build_filename (dll_dir_path, "ardour3");
#else
std::string s = Glib::getenv("ARDOUR_DLL_PATH");
if (s.empty()) {
std::cerr << _("ARDOUR_DLL_PATH not set in environment - exiting\n");
::exit (1);
}
return s;
#endif
}
#ifdef PLATFORM_WINDOWS
Searchpath
windows_search_path ()
{
std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL));
dll_dir_path = Glib::build_filename (dll_dir_path, "share");
return Glib::build_filename (dll_dir_path, "ardour3");
}
#endif
Searchpath
ardour_config_search_path ()
{
static Searchpath search_path;
if (search_path.empty()) {
// Start by adding the user's personal config folder
search_path += user_config_directory();
#ifdef PLATFORM_WINDOWS
// On Windows, add am intermediate configuration folder
// (one that's guaranteed to be writable by all users).
const gchar* const *all_users_folder = g_get_system_config_dirs();
// Despite its slightly odd name, the above returns a single entry which
// corresponds to 'All Users' on Windows (according to the documentation)
if (all_users_folder) {
std::string writable_all_users_path = all_users_folder[0];
writable_all_users_path += "\\";
writable_all_users_path += PROGRAM_NAME;
writable_all_users_path += "\\.config";
#ifdef _WIN64
writable_all_users_path += "\\win64";
#else
writable_all_users_path += "\\win32";
#endif
search_path += writable_all_users_path;
}
// now add a suitable config path from the bundle
search_path += windows_search_path ();
#endif
// finally, add any paths from ARDOUR_CONFIG_PATH if it exists
std::string s = Glib::getenv("ARDOUR_CONFIG_PATH");
if (s.empty()) {
std::cerr << _("ARDOUR_CONFIG_PATH not set in environment\n");
} else {
search_path += Searchpath (s);
}
}
return search_path;
}
Searchpath
ardour_data_search_path ()
{
static Searchpath search_path;
if (search_path.empty()) {
search_path += user_config_directory();
#ifdef PLATFORM_WINDOWS
search_path += windows_search_path ();
#endif
std::string s = Glib::getenv("ARDOUR_DATA_PATH");
if (s.empty()) {
std::cerr << _("ARDOUR_DATA_PATH not set in environment\n");
} else {
search_path += Searchpath (s);
}
}
return search_path;
}
} // namespace ARDOUR