This is a preliminary test to find out if 'All Users' would be a better place for our (writable) config files, as opposed to the user's personal 'AppData' folder (which we used in Mixbus2). N.B. this should not effect any previous operations on Windows or non-Windows platforms.
242 lines
6.2 KiB
C++
242 lines
6.2 KiB
C++
/*
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Copyright (C) 2007 Tim Mayberry
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <cstdlib>
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#include <iostream>
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#include "pbd/error.h"
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#include "pbd/compose.h"
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#include <glibmm/miscutils.h>
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#include <glibmm/fileutils.h>
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#include "ardour/directory_names.h"
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#include "ardour/filesystem_paths.h"
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#include "i18n.h"
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#ifdef PLATFORM_WINDOWS
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#include "shlobj.h"
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#include "pbd/windows_special_dirs.h"
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#endif
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using namespace PBD;
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namespace ARDOUR {
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using std::string;
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std::string
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user_config_directory ()
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{
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static std::string p;
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if (!p.empty()) return p;
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#ifdef __APPLE__
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p = Glib::build_filename (Glib::get_home_dir(), "Library/Preferences");
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#else
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const char* c = 0;
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/* adopt freedesktop standards, and put .ardour3 into $XDG_CONFIG_HOME or ~/.config
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*/
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if ((c = getenv ("XDG_CONFIG_HOME")) != 0) {
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p = c;
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} else {
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#ifdef PLATFORM_WINDOWS
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// Not technically the home dir (since it needs to be a writable folder)
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const string home_dir = Glib::build_filename (Glib::get_user_config_dir(), user_config_dir_name);
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#else
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const string home_dir = Glib::get_home_dir();
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#endif
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if (home_dir.empty ()) {
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error << "Unable to determine home directory" << endmsg;
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exit (1);
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}
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p = home_dir;
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p = Glib::build_filename (p, ".config");
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}
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#endif
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#ifndef PLATFORM_WINDOWS
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p = Glib::build_filename (p, user_config_dir_name);
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#endif
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if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
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if (g_mkdir_with_parents (p.c_str(), 0755)) {
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error << string_compose (_("Cannot create Configuration directory %1 - cannot run"),
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p) << endmsg;
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exit (1);
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}
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} else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
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error << string_compose (_("Configuration directory %1 already exists and is not a directory/folder - cannot run"),
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p) << endmsg;
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exit (1);
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}
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return p;
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}
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std::string
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user_cache_directory ()
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{
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static std::string p;
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if (!p.empty()) return p;
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#ifdef __APPLE__
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p = Glib::build_filename (Glib::get_home_dir(), "Library/Caches");
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#else
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const char* c = 0;
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/* adopt freedesktop standards, and put .ardour3 into $XDG_CACHE_HOME
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* defaulting to or ~/.config
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*/
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if ((c = getenv ("XDG_CACHE_HOME")) != 0) {
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p = c;
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} else {
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#ifdef PLATFORM_WINDOWS
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// Not technically the home dir (since it needs to be a writable folder)
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const string home_dir = Glib::build_filename (Glib::get_user_data_dir(), user_config_dir_name);
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#else
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const string home_dir = Glib::get_home_dir();
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#endif
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if (home_dir.empty ()) {
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error << "Unable to determine home directory" << endmsg;
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exit (1);
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}
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p = home_dir;
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p = Glib::build_filename (p, ".cache");
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}
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#endif
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#ifndef PLATFORM_WINDOWS
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p = Glib::build_filename (p, user_config_dir_name);
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#endif
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if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
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if (g_mkdir_with_parents (p.c_str(), 0755)) {
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error << string_compose (_("Cannot create cache directory %1 - cannot run"),
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p) << endmsg;
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exit (1);
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}
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} else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
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error << string_compose (_("Cache directory %1 already exists and is not a directory/folder - cannot run"),
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p) << endmsg;
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exit (1);
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}
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return p;
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}
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std::string
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ardour_dll_directory ()
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{
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#ifdef PLATFORM_WINDOWS
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std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL));
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dll_dir_path = Glib::build_filename (dll_dir_path, "lib");
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return Glib::build_filename (dll_dir_path, "ardour3");
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#else
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std::string s = Glib::getenv("ARDOUR_DLL_PATH");
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if (s.empty()) {
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std::cerr << _("ARDOUR_DLL_PATH not set in environment - exiting\n");
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::exit (1);
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}
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return s;
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#endif
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}
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#ifdef PLATFORM_WINDOWS
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Searchpath
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windows_search_path ()
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{
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std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL));
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dll_dir_path = Glib::build_filename (dll_dir_path, "share");
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return Glib::build_filename (dll_dir_path, "ardour3");
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}
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#endif
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Searchpath
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ardour_config_search_path ()
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{
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static Searchpath search_path;
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if (search_path.empty()) {
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// Start by adding the user's personal config folder
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search_path += user_config_directory();
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#ifdef PLATFORM_WINDOWS
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// On Windows, add am intermediate configuration folder
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// (one that's guaranteed to be writable by all users).
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const gchar* const *all_users_folder = g_get_system_config_dirs();
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// Despite its slightly odd name, the above returns a single entry which
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// corresponds to 'All Users' on Windows (according to the documentation)
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if (all_users_folder) {
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std::string writable_all_users_path = all_users_folder[0];
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writable_all_users_path += "\\";
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writable_all_users_path += PROGRAM_NAME;
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writable_all_users_path += "\\.config";
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#ifdef _WIN64
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writable_all_users_path += "\\win64";
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#else
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writable_all_users_path += "\\win32";
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#endif
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search_path += writable_all_users_path;
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}
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// now add a suitable config path from the bundle
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search_path += windows_search_path ();
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#endif
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// finally, add any paths from ARDOUR_CONFIG_PATH if it exists
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std::string s = Glib::getenv("ARDOUR_CONFIG_PATH");
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if (s.empty()) {
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std::cerr << _("ARDOUR_CONFIG_PATH not set in environment\n");
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} else {
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search_path += Searchpath (s);
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}
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}
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return search_path;
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}
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Searchpath
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ardour_data_search_path ()
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{
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static Searchpath search_path;
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if (search_path.empty()) {
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search_path += user_config_directory();
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#ifdef PLATFORM_WINDOWS
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search_path += windows_search_path ();
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#endif
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std::string s = Glib::getenv("ARDOUR_DATA_PATH");
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if (s.empty()) {
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std::cerr << _("ARDOUR_DATA_PATH not set in environment\n");
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} else {
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search_path += Searchpath (s);
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}
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}
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return search_path;
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}
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} // namespace ARDOUR
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