/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2020 - Raw Material Software Limited

   JUCE is an open source library subject to commercial or open-source
   licensing.

   By using JUCE, you agree to the terms of both the JUCE 6 End-User License
   Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).

   End User License Agreement: www.juce.com/juce-6-licence
   Privacy Policy: www.juce.com/juce-privacy-policy

   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).

   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.

  ==============================================================================
*/

namespace juce
{

/** Represents the state of an accessible UI element.

    An instance of this class is returned by `AccessibilityHandler::getCurrentState()`
    to convey its current state to an accessibility client.

    @see AccessibilityHandler

    @tags{Accessibility}
*/
class JUCE_API  AccessibleState
{
public:
    /** Constructor.

        Represents a "default" state with no flags set. To set a flag, use one of the
        `withX()` methods - these can be chained together to set multiple flags.
    */
    AccessibleState() = default;

    //==============================================================================
    /** Sets the checkable flag and returns the new state.

        @see isCheckable
    */
    AccessibleState withCheckable() const noexcept            { return withFlag (Flags::checkable); }

    /** Sets the checked flag and returns the new state.

        @see isChecked
    */
    AccessibleState withChecked() const noexcept              { return withFlag (Flags::checked); }

    /** Sets the collapsed flag and returns the new state.

        @see isCollapsed
    */
    AccessibleState withCollapsed() const noexcept            { return withFlag (Flags::collapsed); }

    /** Sets the expandable flag and returns the new state.

        @see isExpandable
    */
    AccessibleState withExpandable() const noexcept           { return withFlag (Flags::expandable); }

    /** Sets the expanded flag and returns the new state.

        @see isExpanded
    */
    AccessibleState withExpanded() const noexcept             { return withFlag (Flags::expanded); }

    /** Sets the focusable flag and returns the new state.

        @see isFocusable
    */
    AccessibleState withFocusable() const noexcept            { return withFlag (Flags::focusable); }

    /** Sets the focused flag and returns the new state.

        @see isFocused
    */
    AccessibleState withFocused() const noexcept              { return withFlag (Flags::focused); }

    /** Sets the ignored flag and returns the new state.

        @see isIgnored
    */
    AccessibleState withIgnored() const noexcept              { return withFlag (Flags::ignored); }

    /** Sets the selectable flag and returns the new state.

        @see isSelectable
    */
    AccessibleState withSelectable() const noexcept           { return withFlag (Flags::selectable); }

    /** Sets the multiSelectable flag and returns the new state.

        @see isMultiSelectable
    */
    AccessibleState withMultiSelectable() const noexcept      { return withFlag (Flags::multiSelectable); }

    /** Sets the selected flag and returns the new state.

        @see isSelected
    */
    AccessibleState withSelected() const noexcept             { return withFlag (Flags::selected); }

    /** Sets the accessible offscreen flag and returns the new state.

        @see isSelected
    */
    AccessibleState withAccessibleOffscreen() const noexcept  { return withFlag (Flags::accessibleOffscreen); }

    //==============================================================================
    /** Returns true if the UI element is checkable.

        @see withCheckable
    */
    bool isCheckable() const noexcept            { return isFlagSet (Flags::checkable); }

    /** Returns true if the UI element is checked.

        @see withChecked
    */
    bool isChecked() const noexcept              { return isFlagSet (Flags::checked); }

    /** Returns true if the UI element is collapsed.

        @see withCollapsed
    */
    bool isCollapsed() const noexcept            { return isFlagSet (Flags::collapsed); }

    /** Returns true if the UI element is expandable.

        @see withExpandable
    */
    bool isExpandable() const noexcept           { return isFlagSet (Flags::expandable); }

    /** Returns true if the UI element is expanded.

        @see withExpanded
    */
    bool isExpanded() const noexcept             { return isFlagSet (Flags::expanded); }

    /** Returns true if the UI element is focusable.

        @see withFocusable
    */
    bool isFocusable() const noexcept            { return isFlagSet (Flags::focusable); }

    /** Returns true if the UI element is focused.

        @see withFocused
    */
    bool isFocused() const noexcept              { return isFlagSet (Flags::focused); }

    /** Returns true if the UI element is ignored.

        @see withIgnored
    */
    bool isIgnored() const noexcept              { return isFlagSet (Flags::ignored); }

    /** Returns true if the UI element supports multiple item selection.

        @see withMultiSelectable
    */
    bool isMultiSelectable() const noexcept      { return isFlagSet (Flags::multiSelectable); }

    /** Returns true if the UI element is selectable.

        @see withSelectable
    */
    bool isSelectable() const noexcept           { return isFlagSet (Flags::selectable); }

    /** Returns true if the UI element is selected.

        @see withSelected
    */
    bool isSelected() const noexcept             { return isFlagSet (Flags::selected); }

    /** Returns true if the UI element is accessible offscreen.

        @see withSelected
    */
    bool isAccessibleOffscreen() const noexcept  { return isFlagSet (Flags::accessibleOffscreen); }

private:
    enum Flags
    {
        checkable           = (1 << 0),
        checked             = (1 << 1),
        collapsed           = (1 << 2),
        expandable          = (1 << 3),
        expanded            = (1 << 4),
        focusable           = (1 << 5),
        focused             = (1 << 6),
        ignored             = (1 << 7),
        multiSelectable     = (1 << 8),
        selectable          = (1 << 9),
        selected            = (1 << 10),
        accessibleOffscreen = (1 << 11)
    };

    AccessibleState withFlag (int flag) const noexcept
    {
        auto copy = *this;
        copy.flags |= flag;

        return copy;
    }

    bool isFlagSet (int flag) const noexcept
    {
        return (flags & flag) != 0;
    }

    int flags = 0;
};

} // namespace juce
