154 lines
5.7 KiB
C
154 lines
5.7 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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This class handles the assignment of new MIDI notes to member channels of an active
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MPE zone.
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To use it, create an instance passing in the MPE zone that it should operate on
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and then call use the findMidiChannelForNewNote() method for all note-on messages
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and the noteOff() method for all note-off messages.
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@tags{Audio}
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*/
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class MPEChannelAssigner
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{
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public:
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/** Constructor.
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This will assign channels within the range of the specified MPE zone.
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*/
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MPEChannelAssigner (MPEZoneLayout::Zone zoneToUse);
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/** Legacy mode constructor.
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This will assign channels within the specified range.
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*/
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MPEChannelAssigner (Range<int> channelRange = Range<int> (1, 17));
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/** This method will use a set of rules recommended in the MPE specification to
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determine which member channel the specified MIDI note should be assigned to
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and will return this channel number.
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The rules have the following precedence:
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- find a free channel on which the last note played was the same as the one specified
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- find the next free channel in round-robin assignment
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- find the channel number that is currently playing the closest note (but not the same)
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@param noteNumber the MIDI note number to be assigned to a channel
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@returns the zone's member channel that this note should be assigned to
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*/
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int findMidiChannelForNewNote (int noteNumber) noexcept;
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/** You must call this method for all note-offs that you receive so that this class
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can keep track of the currently playing notes internally.
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You can specify the channel number the note off happened on. If you don't, it will
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look through all channels to find the registered midi note matching the given note number.
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*/
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void noteOff (int noteNumber, int midiChannel = -1);
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/** Call this to clear all currently playing notes. */
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void allNotesOff();
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private:
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bool isLegacy = false;
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std::unique_ptr<MPEZoneLayout::Zone> zone;
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int channelIncrement, numChannels, firstChannel, lastChannel, midiChannelLastAssigned;
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//==============================================================================
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struct MidiChannel
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{
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Array<int> notes;
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int lastNotePlayed = -1;
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bool isFree() const noexcept { return notes.isEmpty(); }
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};
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MidiChannel midiChannels[17];
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//==============================================================================
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int findMidiChannelPlayingClosestNonequalNote (int noteNumber) noexcept;
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};
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//==============================================================================
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/**
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This class handles the logic for remapping MIDI note messages from multiple MPE
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sources onto a specified MPE zone.
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@tags{Audio}
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*/
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class MPEChannelRemapper
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{
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public:
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/** Used to indicate that a particular source & channel combination is not currently using MPE. */
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static const uint32 notMPE = 0;
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/** Constructor */
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MPEChannelRemapper (MPEZoneLayout::Zone zoneToRemap);
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//==============================================================================
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/** Remaps the MIDI channel of the specified MIDI message (if necessary).
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Note that the MidiMessage object passed in will have it's channel changed if it
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needs to be remapped.
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@param message the message to be remapped
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@param mpeSourceID the ID of the MPE source of the message. This is up to the
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user to define and keep constant
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*/
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void remapMidiChannelIfNeeded (MidiMessage& message, uint32 mpeSourceID) noexcept;
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//==============================================================================
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/** Resets all the source & channel combinations. */
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void reset() noexcept;
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/** Clears a specified channel of this MPE zone. */
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void clearChannel (int channel) noexcept;
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/** Clears all channels in use by a specified source. */
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void clearSource (uint32 mpeSourceID);
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private:
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MPEZoneLayout::Zone zone;
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int channelIncrement;
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int firstChannel, lastChannel;
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uint32 sourceAndChannel[17];
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uint32 lastUsed[17];
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uint32 counter = 0;
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//==============================================================================
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bool applyRemapIfExisting (int channel, uint32 sourceAndChannelID, MidiMessage& m) noexcept;
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int getBestChanToReuse() const noexcept;
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void zeroArrays();
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//==============================================================================
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bool messageIsNoteData (const MidiMessage& m) { return (*m.getRawData() & 0xf0) != 0xf0; }
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};
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} // namespace juce
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