paulxstretch/deps/juce/modules/juce_audio_devices/sources/juce_AudioSourcePlayer.cpp

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
AudioSourcePlayer::AudioSourcePlayer()
{
}
AudioSourcePlayer::~AudioSourcePlayer()
{
setSource (nullptr);
}
void AudioSourcePlayer::setSource (AudioSource* newSource)
{
if (source != newSource)
{
auto* oldSource = source;
if (newSource != nullptr && bufferSize > 0 && sampleRate > 0)
newSource->prepareToPlay (bufferSize, sampleRate);
{
const ScopedLock sl (readLock);
source = newSource;
}
if (oldSource != nullptr)
oldSource->releaseResources();
}
}
void AudioSourcePlayer::setGain (const float newGain) noexcept
{
gain = newGain;
}
void AudioSourcePlayer::audioDeviceIOCallback (const float** inputChannelData,
int totalNumInputChannels,
float** outputChannelData,
int totalNumOutputChannels,
int numSamples)
{
// these should have been prepared by audioDeviceAboutToStart()...
jassert (sampleRate > 0 && bufferSize > 0);
const ScopedLock sl (readLock);
if (source != nullptr)
{
int numActiveChans = 0, numInputs = 0, numOutputs = 0;
// messy stuff needed to compact the channels down into an array
// of non-zero pointers..
for (int i = 0; i < totalNumInputChannels; ++i)
{
if (inputChannelData[i] != nullptr)
{
inputChans [numInputs++] = inputChannelData[i];
if (numInputs >= numElementsInArray (inputChans))
break;
}
}
for (int i = 0; i < totalNumOutputChannels; ++i)
{
if (outputChannelData[i] != nullptr)
{
outputChans [numOutputs++] = outputChannelData[i];
if (numOutputs >= numElementsInArray (outputChans))
break;
}
}
if (numInputs > numOutputs)
{
// if there aren't enough output channels for the number of
// inputs, we need to create some temporary extra ones (can't
// use the input data in case it gets written to)
tempBuffer.setSize (numInputs - numOutputs, numSamples,
false, false, true);
for (int i = 0; i < numOutputs; ++i)
{
channels[numActiveChans] = outputChans[i];
memcpy (channels[numActiveChans], inputChans[i], (size_t) numSamples * sizeof (float));
++numActiveChans;
}
for (int i = numOutputs; i < numInputs; ++i)
{
channels[numActiveChans] = tempBuffer.getWritePointer (i - numOutputs);
memcpy (channels[numActiveChans], inputChans[i], (size_t) numSamples * sizeof (float));
++numActiveChans;
}
}
else
{
for (int i = 0; i < numInputs; ++i)
{
channels[numActiveChans] = outputChans[i];
memcpy (channels[numActiveChans], inputChans[i], (size_t) numSamples * sizeof (float));
++numActiveChans;
}
for (int i = numInputs; i < numOutputs; ++i)
{
channels[numActiveChans] = outputChans[i];
zeromem (channels[numActiveChans], (size_t) numSamples * sizeof (float));
++numActiveChans;
}
}
AudioBuffer<float> buffer (channels, numActiveChans, numSamples);
AudioSourceChannelInfo info (&buffer, 0, numSamples);
source->getNextAudioBlock (info);
for (int i = info.buffer->getNumChannels(); --i >= 0;)
buffer.applyGainRamp (i, info.startSample, info.numSamples, lastGain, gain);
lastGain = gain;
}
else
{
for (int i = 0; i < totalNumOutputChannels; ++i)
if (outputChannelData[i] != nullptr)
zeromem (outputChannelData[i], (size_t) numSamples * sizeof (float));
}
}
void AudioSourcePlayer::audioDeviceAboutToStart (AudioIODevice* device)
{
prepareToPlay (device->getCurrentSampleRate(),
device->getCurrentBufferSizeSamples());
}
void AudioSourcePlayer::prepareToPlay (double newSampleRate, int newBufferSize)
{
sampleRate = newSampleRate;
bufferSize = newBufferSize;
zeromem (channels, sizeof (channels));
if (source != nullptr)
source->prepareToPlay (bufferSize, sampleRate);
}
void AudioSourcePlayer::audioDeviceStopped()
{
if (source != nullptr)
source->releaseResources();
sampleRate = 0.0;
bufferSize = 0;
tempBuffer.setSize (2, 8);
}
} // namespace juce