52 lines
1.2 KiB
C
52 lines
1.2 KiB
C
|
|
||
|
#ifndef AddPair_H
|
||
|
#define AddPair_H
|
||
|
|
||
|
class AddPair : public Test
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
AddPair()
|
||
|
{
|
||
|
m_world->SetGravity(b2Vec2(0.0f,0.0f));
|
||
|
{
|
||
|
b2CircleShape shape;
|
||
|
shape.m_p.SetZero();
|
||
|
shape.m_radius = 0.1f;
|
||
|
|
||
|
float minX = -6.0f;
|
||
|
float maxX = 0.0f;
|
||
|
float minY = 4.0f;
|
||
|
float maxY = 6.0f;
|
||
|
|
||
|
for (int i = 0; i < 400; ++i)
|
||
|
{
|
||
|
b2BodyDef bd;
|
||
|
bd.type = b2_dynamicBody;
|
||
|
bd.position = b2Vec2(RandomFloat(minX,maxX),RandomFloat(minY,maxY));
|
||
|
b2Body* body = m_world->CreateBody(&bd);
|
||
|
body->CreateFixture(&shape, 0.01f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
{
|
||
|
b2PolygonShape shape;
|
||
|
shape.SetAsBox(1.5f, 1.5f);
|
||
|
b2BodyDef bd;
|
||
|
bd.type = b2_dynamicBody;
|
||
|
bd.position.Set(-40.0f,5.0f);
|
||
|
bd.bullet = true;
|
||
|
b2Body* body = m_world->CreateBody(&bd);
|
||
|
body->CreateFixture(&shape, 1.0f);
|
||
|
body->SetLinearVelocity(b2Vec2(150.0f, 0.0f));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static Test* Create()
|
||
|
{
|
||
|
return new AddPair;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#endif
|