68 lines
1.9 KiB
C
68 lines
1.9 KiB
C
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#pragma once
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%%include_juce%%
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//==============================================================================
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/*
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This component lives inside our window, and this is where you should put all
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your controls and content.
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*/
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class %%content_component_class%% : public juce::OpenGLAppComponent
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{
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public:
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//==============================================================================
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%%content_component_class%%()
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{
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// Make sure you set the size of the component after
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// you add any child components.
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setSize (800, 600);
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}
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~%%content_component_class%%() override
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{
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// This shuts down the GL system and stops the rendering calls.
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shutdownOpenGL();
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}
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//==============================================================================
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void initialise() override
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{
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// Initialise GL objects for rendering here.
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}
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void shutdown() override
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{
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// Free any GL objects created for rendering here.
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}
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void render() override
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{
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// This clears the context with a black background.
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juce::OpenGLHelpers::clear (Colours::black);
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// Add your rendering code here...
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}
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//==============================================================================
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void paint (juce::Graphics& g) override
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{
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// You can add your component specific drawing code here!
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// This will draw over the top of the openGL background.
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}
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void resized() override
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{
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// This is called when the MainContentComponent is resized.
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// If you add any child components, this is where you should
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// update their positions.
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}
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private:
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//==============================================================================
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// Your private member variables go here...
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
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};
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