paulxstretch/deps/juce/modules/juce_graphics/contexts/juce_LowLevelGraphicsSoftwareRenderer.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A lowest-common-denominator implementation of LowLevelGraphicsContext that does all
its rendering in memory.
User code is not supposed to create instances of this class directly - do all your
rendering via the Graphics class instead.
@tags{Graphics}
*/
class JUCE_API LowLevelGraphicsSoftwareRenderer : public RenderingHelpers::StackBasedLowLevelGraphicsContext<RenderingHelpers::SoftwareRendererSavedState>
{
public:
//==============================================================================
/** Creates a context to render into an image. */
LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOnto);
/** Creates a context to render into a clipped subsection of an image. */
LowLevelGraphicsSoftwareRenderer (const Image& imageToRenderOnto, Point<int> origin,
const RectangleList<int>& initialClip);
/** Destructor. */
~LowLevelGraphicsSoftwareRenderer() override;
private:
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LowLevelGraphicsSoftwareRenderer)
};
} // namespace juce