55 lines
1.8 KiB
C
55 lines
1.8 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A type of ImagePixelData that stores its image data in an OpenGL
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framebuffer, allowing a JUCE Image object to wrap a framebuffer.
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By creating an Image from an instance of an OpenGLFrameBufferImage,
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you can then use a Graphics object to draw into the framebuffer using normal
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JUCE 2D operations.
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@see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
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@tags{OpenGL}
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*/
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class JUCE_API OpenGLImageType : public ImageType
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{
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public:
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OpenGLImageType();
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~OpenGLImageType() override;
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ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override;
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int getTypeID() const override;
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static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
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};
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} // namespace juce
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