paulxstretch/deps/juce/modules/juce_opengl/opengl/juce_OpenGLPixelFormat.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Represents the various properties of an OpenGL pixel format.
@see OpenGLContext::setPixelFormat
@tags{OpenGL}
*/
class JUCE_API OpenGLPixelFormat
{
public:
//==============================================================================
/** Creates an OpenGLPixelFormat.
The default constructor just initialises the object as a simple 8-bit
RGBA format.
*/
OpenGLPixelFormat (int bitsPerRGBComponent = 8,
int alphaBits = 8,
int depthBufferBits = 16,
int stencilBufferBits = 0) noexcept;
bool operator== (const OpenGLPixelFormat&) const noexcept;
bool operator!= (const OpenGLPixelFormat&) const noexcept;
//==============================================================================
int redBits; /**< The number of bits per pixel to use for the red channel. */
int greenBits; /**< The number of bits per pixel to use for the green channel. */
int blueBits; /**< The number of bits per pixel to use for the blue channel. */
int alphaBits; /**< The number of bits per pixel to use for the alpha channel. */
int depthBufferBits; /**< The number of bits per pixel to use for a depth buffer. */
int stencilBufferBits; /**< The number of bits per pixel to use for a stencil buffer. */
int accumulationBufferRedBits; /**< The number of bits per pixel to use for an accumulation buffer's red channel. */
int accumulationBufferGreenBits; /**< The number of bits per pixel to use for an accumulation buffer's green channel. */
int accumulationBufferBlueBits; /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */
int accumulationBufferAlphaBits; /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */
uint8 multisamplingLevel; /**< The number of samples to use for full-scene multisampled anti-aliasing (if available). */
};
} // namespace juce