191 lines
6.4 KiB
C
191 lines
6.4 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#ifndef JUCE_VIDEOCOMPONENT_H_INCLUDED
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#define JUCE_VIDEOCOMPONENT_H_INCLUDED
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namespace juce
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{
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//==============================================================================
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/**
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A component that can play a movie.
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Use the load() method to open a video once you've added this component to
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a parent (or put it on the desktop).
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@tags{Video}
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*/
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class JUCE_API VideoComponent : public Component,
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private Timer
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{
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public:
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//==============================================================================
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/** Creates an empty VideoComponent.
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Use the loadAsync() or load() method to open a video once you've added
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this component to a parent (or put it on the desktop).
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If useNativeControlsIfAvailable is enabled and a target OS has a video view with
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dedicated controls for transport etc, that view will be used. In opposite
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case a bare video view without any controls will be presented, allowing you to
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tailor your own UI. Currently this flag is used on iOS and 64bit macOS.
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Android, Windows and 32bit macOS will always use plain video views without
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dedicated controls.
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*/
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VideoComponent (bool useNativeControlsIfAvailable);
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/** Destructor. */
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~VideoComponent() override;
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//==============================================================================
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/** Tries to load a video from a local file.
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This function is supported on macOS and Windows. For iOS and Android, use
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loadAsync() instead.
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@returns an error if the file failed to be loaded correctly
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@see loadAsync
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*/
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Result load (const File& file);
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/** Tries to load a video from a URL.
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This function is supported on macOS and Windows. For iOS and Android, use
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loadAsync() instead.
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@returns an error if the file failed to be loaded correctly
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@see loadAsync
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*/
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Result load (const URL& url);
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/** Tries to load a video from a URL asynchronously. When finished, invokes the
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callback supplied to the function on the message thread.
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This is the preferred way of loading content, since it works not only on
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macOS and Windows, but also on iOS and Android. On Windows, it will internally
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call load().
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@see load
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*/
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void loadAsync (const URL& url, std::function<void (const URL&, Result)> loadFinishedCallback);
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/** Closes the video and resets the component. */
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void closeVideo();
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/** Returns true if a video is currently open. */
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bool isVideoOpen() const;
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/** Returns the last file that was loaded.
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If nothing is open, or if it was a URL rather than a file, this will return File().
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*/
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File getCurrentVideoFile() const;
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/** Returns the last URL that was loaded.
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If nothing is open, or if it was a file rather than a URL, this will return URL().
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*/
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URL getCurrentVideoURL() const;
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//==============================================================================
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/** Returns the length of the video, in seconds. */
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double getVideoDuration() const;
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/** Returns the video's natural size, in pixels.
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If no video is loaded, an empty rectangle will be returned.
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*/
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Rectangle<int> getVideoNativeSize() const;
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/** Starts the video playing. */
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void play();
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/** Stops the video playing. */
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void stop();
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/** Returns true if the video is currently playing. */
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bool isPlaying() const;
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/** Sets the video's position to a given time. */
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void setPlayPosition (double newPositionSeconds);
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/** Returns the current play position of the video. */
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double getPlayPosition() const;
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/** Changes the video playback rate.
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A value of 1.0 is normal speed, greater values will play faster, smaller
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values play more slowly.
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*/
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void setPlaySpeed (double newSpeed);
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/** Returns the current play speed of the video. */
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double getPlaySpeed() const;
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/** Changes the video's playback volume.
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@param newVolume the volume in the range 0 (silent) to 1.0 (full)
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*/
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void setAudioVolume (float newVolume);
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/** Returns the video's playback volume.
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@returns the volume in the range 0 (silent) to 1.0 (full)
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*/
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float getAudioVolume() const;
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#if JUCE_SYNC_VIDEO_VOLUME_WITH_OS_MEDIA_VOLUME
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/** Set this callback to be notified whenever OS global media volume changes.
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Currently used on Android only.
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*/
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std::function<void()> onGlobalMediaVolumeChanged;
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#endif
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/** Set this callback to be notified whenever the playback starts. */
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std::function<void()> onPlaybackStarted;
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/** Set this callback to be notified whenever the playback stops. */
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std::function<void()> onPlaybackStopped;
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/** Set this callback to be notified whenever an error occurs. Upon error, you
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may need to load the video again. */
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std::function<void (const String& /*error*/)> onErrorOccurred;
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private:
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//==============================================================================
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struct Pimpl;
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std::unique_ptr<Pimpl> pimpl;
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void resized() override;
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void timerCallback() override;
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template <class FileOrURL>
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Result loadInternal (const FileOrURL&, bool);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (VideoComponent)
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};
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#endif
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} // namespace juce
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