80 lines
3.0 KiB
C
80 lines
3.0 KiB
C
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
This file is part of the JUCE library.
|
||
|
Copyright (c) 2020 - Raw Material Software Limited
|
||
|
|
||
|
JUCE is an open source library subject to commercial or open-source
|
||
|
licensing.
|
||
|
|
||
|
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||
|
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||
|
|
||
|
End User License Agreement: www.juce.com/juce-6-licence
|
||
|
Privacy Policy: www.juce.com/juce-privacy-policy
|
||
|
|
||
|
Or: You may also use this code under the terms of the GPL v3 (see
|
||
|
www.gnu.org/licenses).
|
||
|
|
||
|
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||
|
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||
|
DISCLAIMED.
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
namespace juce
|
||
|
{
|
||
|
|
||
|
//==============================================================================
|
||
|
/** A simple implementation of the b2Draw class, used to draw a Box2D world.
|
||
|
|
||
|
To use it, simply create an instance of this class in your paint() method,
|
||
|
and call its render() method.
|
||
|
|
||
|
@tags{Box2D}
|
||
|
*/
|
||
|
class Box2DRenderer : public b2Draw
|
||
|
|
||
|
{
|
||
|
public:
|
||
|
Box2DRenderer() noexcept;
|
||
|
|
||
|
/** Renders the world.
|
||
|
|
||
|
@param g the context to render into
|
||
|
@param world the world to render
|
||
|
@param box2DWorldLeft the left coordinate of the area of the world to be drawn
|
||
|
@param box2DWorldTop the top coordinate of the area of the world to be drawn
|
||
|
@param box2DWorldRight the right coordinate of the area of the world to be drawn
|
||
|
@param box2DWorldBottom the bottom coordinate of the area of the world to be drawn
|
||
|
@param targetArea the area within the target context onto which the source
|
||
|
world rectangle should be mapped
|
||
|
*/
|
||
|
void render (Graphics& g,
|
||
|
b2World& world,
|
||
|
float box2DWorldLeft, float box2DWorldTop,
|
||
|
float box2DWorldRight, float box2DWorldBottom,
|
||
|
const Rectangle<float>& targetArea);
|
||
|
|
||
|
// b2Draw methods:
|
||
|
void DrawPolygon (const b2Vec2*, int32, const b2Color&) override;
|
||
|
void DrawSolidPolygon (const b2Vec2*, int32, const b2Color&) override;
|
||
|
void DrawCircle (const b2Vec2& center, float32 radius, const b2Color&) override;
|
||
|
void DrawSolidCircle (const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color&) override;
|
||
|
void DrawSegment (const b2Vec2& p1, const b2Vec2& p2, const b2Color&) override;
|
||
|
void DrawTransform (const b2Transform& xf) override;
|
||
|
|
||
|
/** Converts a b2Color to a juce Colour. */
|
||
|
virtual Colour getColour (const b2Color&) const;
|
||
|
/** Returns the thickness to use for drawing outlines. */
|
||
|
virtual float getLineThickness() const;
|
||
|
|
||
|
protected:
|
||
|
Graphics* graphics;
|
||
|
|
||
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Box2DRenderer)
|
||
|
};
|
||
|
|
||
|
} // namespace juce
|