paulxstretch/deps/juce/modules/juce_opengl/opengl/juce_OpenGLImage.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A type of ImagePixelData that stores its image data in an OpenGL
framebuffer, allowing a JUCE Image object to wrap a framebuffer.
By creating an Image from an instance of an OpenGLFrameBufferImage,
you can then use a Graphics object to draw into the framebuffer using normal
JUCE 2D operations.
@see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
@tags{OpenGL}
*/
class JUCE_API OpenGLImageType : public ImageType
{
public:
OpenGLImageType();
~OpenGLImageType() override;
ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override;
int getTypeID() const override;
static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
};
} // namespace juce