72 lines
3.0 KiB
C
72 lines
3.0 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Represents the various properties of an OpenGL pixel format.
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@see OpenGLContext::setPixelFormat
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@tags{OpenGL}
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*/
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class JUCE_API OpenGLPixelFormat
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{
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public:
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//==============================================================================
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/** Creates an OpenGLPixelFormat.
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The default constructor just initialises the object as a simple 8-bit
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RGBA format.
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*/
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OpenGLPixelFormat (int bitsPerRGBComponent = 8,
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int alphaBits = 8,
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int depthBufferBits = 16,
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int stencilBufferBits = 0) noexcept;
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bool operator== (const OpenGLPixelFormat&) const noexcept;
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bool operator!= (const OpenGLPixelFormat&) const noexcept;
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//==============================================================================
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int redBits; /**< The number of bits per pixel to use for the red channel. */
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int greenBits; /**< The number of bits per pixel to use for the green channel. */
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int blueBits; /**< The number of bits per pixel to use for the blue channel. */
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int alphaBits; /**< The number of bits per pixel to use for the alpha channel. */
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int depthBufferBits; /**< The number of bits per pixel to use for a depth buffer. */
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int stencilBufferBits; /**< The number of bits per pixel to use for a stencil buffer. */
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int accumulationBufferRedBits; /**< The number of bits per pixel to use for an accumulation buffer's red channel. */
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int accumulationBufferGreenBits; /**< The number of bits per pixel to use for an accumulation buffer's green channel. */
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int accumulationBufferBlueBits; /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */
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int accumulationBufferAlphaBits; /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */
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uint8 multisamplingLevel; /**< The number of samples to use for full-scene multisampled anti-aliasing (if available). */
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};
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} // namespace juce
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