70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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OpenGLAppComponent::OpenGLAppComponent()
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{
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setOpaque (true);
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openGLContext.setRenderer (this);
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openGLContext.attachTo (*this);
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openGLContext.setContinuousRepainting (true);
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}
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OpenGLAppComponent::~OpenGLAppComponent()
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{
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// Before your subclass's destructor has completed, you must call
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// shutdownOpenGL() to release the GL context. (Otherwise there's
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// a danger that it may invoke a GL callback on your class while
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// it's in the process of being deleted.
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jassert (! openGLContext.isAttached());
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shutdownOpenGL();
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}
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void OpenGLAppComponent::shutdownOpenGL()
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{
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openGLContext.detach();
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}
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void OpenGLAppComponent::newOpenGLContextCreated()
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{
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initialise();
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}
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void OpenGLAppComponent::renderOpenGL()
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{
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++frameCounter;
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render();
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}
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void OpenGLAppComponent::openGLContextClosing()
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{
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shutdown();
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}
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} // namespace juce
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