231 lines
8.9 KiB
C
231 lines
8.9 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A component with a TabbedButtonBar along one of its sides.
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This makes it easy to create a set of tabbed pages, just add a bunch of tabs
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with addTab(), and this will take care of showing the pages for you when the
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user clicks on a different tab.
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@see TabbedButtonBar
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@tags{GUI}
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*/
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class JUCE_API TabbedComponent : public Component
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{
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public:
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//==============================================================================
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/** Creates a TabbedComponent, specifying where the tabs should be placed.
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Once created, add some tabs with the addTab() method.
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*/
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explicit TabbedComponent (TabbedButtonBar::Orientation orientation);
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/** Destructor. */
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~TabbedComponent() override;
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//==============================================================================
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/** Changes the placement of the tabs.
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This will rearrange the layout to place the tabs along the appropriate
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side of this component, and will shift the content component accordingly.
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@see TabbedButtonBar::setOrientation
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*/
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void setOrientation (TabbedButtonBar::Orientation orientation);
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/** Returns the current tab placement.
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@see setOrientation, TabbedButtonBar::getOrientation
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*/
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TabbedButtonBar::Orientation getOrientation() const noexcept;
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/** Specifies how many pixels wide or high the tab-bar should be.
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If the tabs are placed along the top or bottom, this specified the height
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of the bar; if they're along the left or right edges, it'll be the width
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of the bar.
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*/
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void setTabBarDepth (int newDepth);
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/** Returns the current thickness of the tab bar.
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@see setTabBarDepth
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*/
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int getTabBarDepth() const noexcept { return tabDepth; }
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/** Specifies the thickness of an outline that should be drawn around the content component.
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If this thickness is > 0, a line will be drawn around the three sides of the content
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component which don't touch the tab-bar, and the content component will be inset by this amount.
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To set the colour of the line, use setColour (outlineColourId, ...).
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*/
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void setOutline (int newThickness);
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/** Specifies a gap to leave around the edge of the content component.
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Each edge of the content component will be indented by the given number of pixels.
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*/
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void setIndent (int indentThickness);
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//==============================================================================
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/** Removes all the tabs from the bar.
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@see TabbedButtonBar::clearTabs
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*/
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void clearTabs();
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/** Adds a tab to the tab-bar.
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The component passed in will be shown for the tab. If deleteComponentWhenNotNeeded
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is true, then the TabbedComponent will take ownership of the component and will delete
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it when the tab is removed or when this object is deleted.
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@see TabbedButtonBar::addTab
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*/
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void addTab (const String& tabName,
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Colour tabBackgroundColour,
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Component* contentComponent,
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bool deleteComponentWhenNotNeeded,
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int insertIndex = -1);
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/** Changes the name of one of the tabs. */
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void setTabName (int tabIndex, const String& newName);
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/** Gets rid of one of the tabs. */
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void removeTab (int tabIndex);
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/** Moves a tab to a new index in the list.
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Pass -1 as the index to move it to the end of the list.
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*/
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void moveTab (int currentIndex, int newIndex, bool animate = false);
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/** Returns the number of tabs in the bar. */
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int getNumTabs() const;
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/** Returns a list of all the tab names in the bar. */
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StringArray getTabNames() const;
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/** Returns the content component that was added for the given index.
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Be careful not to reposition or delete the components that are returned, as
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this will interfere with the TabbedComponent's behaviour.
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*/
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Component* getTabContentComponent (int tabIndex) const noexcept;
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/** Returns the colour of one of the tabs. */
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Colour getTabBackgroundColour (int tabIndex) const noexcept;
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/** Changes the background colour of one of the tabs. */
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void setTabBackgroundColour (int tabIndex, Colour newColour);
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/** Set deletion policy on removal */
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void setTabDeleteComponentWhenNotNeeded (int tabIndex, bool flag);
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//==============================================================================
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/** Changes the currently-selected tab.
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To deselect all the tabs, pass -1 as the index.
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@see TabbedButtonBar::setCurrentTabIndex
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*/
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void setCurrentTabIndex (int newTabIndex, bool sendChangeMessage = true);
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/** Returns the index of the currently selected tab.
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@see addTab, TabbedButtonBar::getCurrentTabIndex()
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*/
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int getCurrentTabIndex() const;
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/** Returns the name of the currently selected tab.
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@see addTab, TabbedButtonBar::getCurrentTabName()
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*/
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String getCurrentTabName() const;
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/** Returns the current component that's filling the panel.
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This will return nullptr if there isn't one.
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*/
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Component* getCurrentContentComponent() const noexcept { return panelComponent.get(); }
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//==============================================================================
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/** Callback method to indicate the selected tab has been changed.
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@see setCurrentTabIndex
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*/
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virtual void currentTabChanged (int newCurrentTabIndex, const String& newCurrentTabName);
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/** Callback method to indicate that the user has right-clicked on a tab. */
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virtual void popupMenuClickOnTab (int tabIndex, const String& tabName);
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/** Returns the tab button bar component that is being used. */
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TabbedButtonBar& getTabbedButtonBar() const noexcept { return *tabs; }
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the component.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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backgroundColourId = 0x1005800, /**< The colour to fill the background behind the tabs. */
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outlineColourId = 0x1005801, /**< The colour to use to draw an outline around the content.
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(See setOutline) */
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};
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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/** @internal */
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void resized() override;
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/** @internal */
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void lookAndFeelChanged() override;
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protected:
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//==============================================================================
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/** This creates one of the tab buttons.
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If you need to use custom tab components, you can override this method and
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return your own class instead of the default.
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*/
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virtual TabBarButton* createTabButton (const String& tabName, int tabIndex);
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/** @internal */
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std::unique_ptr<TabbedButtonBar> tabs;
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private:
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//==============================================================================
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Array<WeakReference<Component>> contentComponents;
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WeakReference<Component> panelComponent;
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int tabDepth = 30, outlineThickness = 1, edgeIndent = 0;
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struct ButtonBar;
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std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
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void changeCallback (int newCurrentTabIndex, const String& newTabName);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TabbedComponent)
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};
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} // namespace juce
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