paulxstretch/deps/juce/modules/juce_gui_basics/widgets/juce_ProgressBar.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A progress bar component.
To use this, just create one and make it visible. It'll run its own timer
to keep an eye on a variable that you give it, and will automatically
redraw itself when the variable changes.
If using LookAndFeel_V4 a circular spinning progress bar will be drawn if
the width and height of the ProgressBar are equal, otherwise the standard,
linear ProgressBar will be drawn.
For an easy way of running a background task with a dialog box showing its
progress, see the ThreadWithProgressWindow class.
@see ThreadWithProgressWindow
@tags{GUI}
*/
class JUCE_API ProgressBar : public Component,
public SettableTooltipClient,
private Timer
{
public:
//==============================================================================
/** Creates a ProgressBar.
@param progress pass in a reference to a double that you're going to
update with your task's progress. The ProgressBar will
monitor the value of this variable and will redraw itself
when the value changes. The range is from 0 to 1.0 and JUCE
LookAndFeel classes will draw a spinning animation for values
outside this range. Obviously you'd better be careful not to
delete this variable while the ProgressBar still exists!
*/
explicit ProgressBar (double& progress);
/** Destructor. */
~ProgressBar() override;
//==============================================================================
/** Turns the percentage display on or off.
By default this is on, and the progress bar will display a text string showing
its current percentage.
*/
void setPercentageDisplay (bool shouldDisplayPercentage);
/** Gives the progress bar a string to display inside it.
If you call this, it will turn off the percentage display.
@see setPercentageDisplay
*/
void setTextToDisplay (const String& text);
//==============================================================================
/** A set of colour IDs to use to change the colour of various aspects of the bar.
These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
methods.
@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
*/
enum ColourIds
{
backgroundColourId = 0x1001900, /**< The background colour, behind the bar. */
foregroundColourId = 0x1001a00, /**< The colour to use to draw the bar itself. LookAndFeel
classes will probably use variations on this colour. */
};
//==============================================================================
/** This abstract base class is implemented by LookAndFeel classes. */
struct JUCE_API LookAndFeelMethods
{
virtual ~LookAndFeelMethods() = default;
/** Draws a progress bar.
If the progress value is less than 0 or greater than 1.0, this should draw a spinning
bar that fills the whole space (i.e. to say that the app is still busy but the progress
isn't known). It can use the current time as a basis for playing an animation.
(Used by progress bars in AlertWindow).
*/
virtual void drawProgressBar (Graphics&, ProgressBar&, int width, int height,
double progress, const String& textToShow) = 0;
virtual bool isProgressBarOpaque (ProgressBar&) = 0;
};
protected:
//==============================================================================
/** @internal */
void paint (Graphics&) override;
/** @internal */
void lookAndFeelChanged() override;
/** @internal */
void visibilityChanged() override;
/** @internal */
void colourChanged() override;
private:
double& progress;
double currentValue;
bool displayPercentage;
String displayedMessage, currentMessage;
uint32 lastCallbackTime;
std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
void timerCallback() override;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ProgressBar)
};
} // namespace juce