164 lines
6.5 KiB
C
164 lines
6.5 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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An OSC message sender.
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An OSCSender object can connect to a network port. It then can send OSC
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messages and bundles to a specified host over an UDP socket.
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@tags{OSC}
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*/
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class JUCE_API OSCSender
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{
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public:
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//==============================================================================
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/** Constructs a new OSCSender. */
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OSCSender();
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/** Destructor. */
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~OSCSender();
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//==============================================================================
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/** Connects to a datagram socket and prepares the socket for sending OSC
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packets to the specified target.
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Note: The operating system will choose which specific network adapter(s)
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to bind your socket to, and which local port to use for the sender.
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@param targetHostName The remote host to which messages will be send.
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@param targetPortNumber The remote UDP port number on which the host will
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receive the messages.
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@returns true if the connection was successful; false otherwise.
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@see send, disconnect.
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*/
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bool connect (const String& targetHostName, int targetPortNumber);
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/** Uses an existing datagram socket for sending OSC packets to the specified target.
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@param socket An existing datagram socket. Make sure this doesn't
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get deleted while this class is still using it!
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@param targetHostName The remote host to which messages will be send.
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@param targetPortNumber The remote UDP port number on which the host will
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receive the messages.
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@returns true if the connection was successful; false otherwise.
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@see connect, send, disconnect.
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*/
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bool connectToSocket (DatagramSocket& socket, const String& targetHostName, int targetPortNumber);
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//==============================================================================
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/** Disconnects from the currently used UDP port.
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@returns true if the disconnection was successful; false otherwise.
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@see connect.
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*/
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bool disconnect();
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//==============================================================================
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/** Sends an OSC message to the target.
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@param message The OSC message to send.
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@returns true if the operation was successful.
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*/
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bool send (const OSCMessage& message);
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/** Send an OSC bundle to the target.
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@param bundle The OSC bundle to send.
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@returns true if the operation was successful.
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*/
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bool send (const OSCBundle& bundle);
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/** Sends an OSC message to a specific IP address and port.
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This overrides the address and port that was originally set for this sender.
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@param targetIPAddress The IP address to send to
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@param targetPortNumber The target port number
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@param message The OSC message to send.
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@returns true if the operation was successful.
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*/
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bool sendToIPAddress (const String& targetIPAddress, int targetPortNumber,
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const OSCMessage& message);
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/** Sends an OSC bundle to a specific IP address and port.
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This overrides the address and port that was originally set for this sender.
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@param targetIPAddress The IP address to send to
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@param targetPortNumber The target port number
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@param bundle The OSC bundle to send.
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@returns true if the operation was successful.
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*/
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bool sendToIPAddress (const String& targetIPAddress, int targetPortNumber,
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const OSCBundle& bundle);
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/** Creates a new OSC message with the specified address pattern and list
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of arguments, and sends it to the target.
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@param address The OSC address pattern of the message
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(you can use a string literal here).
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@param args The list of arguments for the message.
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*/
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template <typename... Args>
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bool send (const OSCAddressPattern& address, Args&&... args);
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/** Creates a new OSC message with the specified address pattern and list
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of arguments, and sends it to the target.
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@param targetIPAddress The IP address to send to
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@param targetPortNumber The target port number
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@param address The OSC address pattern of the message
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(you can use a string literal here).
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@param args The list of arguments for the message.
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*/
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template <typename... Args>
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bool sendToIPAddress (const String& targetIPAddress, int targetPortNumber,
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const OSCAddressPattern& address, Args&&... args);
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private:
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//==============================================================================
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struct Pimpl;
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std::unique_ptr<Pimpl> pimpl;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OSCSender)
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};
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//==============================================================================
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template <typename... Args>
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bool OSCSender::send (const OSCAddressPattern& address, Args&&... args)
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{
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return send (OSCMessage (address, std::forward<Args> (args)...));
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}
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template <typename... Args>
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bool OSCSender::sendToIPAddress (const String& targetIPAddress, int targetPortNumber,
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const OSCAddressPattern& address, Args&&... args)
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{
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return sendToIPAddress (targetIPAddress, targetPortNumber, OSCMessage (address, std::forward<Args> (args)...));
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}
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} // namespace juce
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