57 lines
1.9 KiB
C
57 lines
1.9 KiB
C
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#pragma once
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%%include_juce%%
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//==============================================================================
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/*
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This component lives inside our window, and this is where you should put all
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your controls and content.
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*/
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class %%content_component_class%% : public juce::AnimatedAppComponent
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{
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public:
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//==============================================================================
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%%content_component_class%%()
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{
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// Make sure you set the size of the component after
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// you add any child components.
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setSize (800, 600);
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setFramesPerSecond (60); // This sets the frequency of the update calls.
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}
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~%%content_component_class%%() override
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{
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}
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//==============================================================================
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void update() override
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{
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// This function is called at the frequency specified by the setFramesPerSecond() call
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// in the constructor. You can use it to update counters, animate values, etc.
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}
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//==============================================================================
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void paint (juce::Graphics& g) override
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{
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// (Our component is opaque, so we must completely fill the background with a solid colour)
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g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
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// You can add your drawing code here!
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}
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void resized() override
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{
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// This is called when the MainContentComponent is resized.
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// If you add any child components, this is where you should
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// update their positions.
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}
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private:
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//==============================================================================
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// Your private member variables go here...
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
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};
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