paulxstretch/deps/juce/modules/juce_gui_basics/buttons/juce_ToolbarButton.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A type of button designed to go on a toolbar.
This simple button can have two Drawable objects specified - one for normal
use and another one (optionally) for the button's "on" state if it's a
toggle button.
@see Toolbar, ToolbarItemFactory, ToolbarItemComponent, Drawable, Button
@tags{GUI}
*/
class JUCE_API ToolbarButton : public ToolbarItemComponent
{
public:
//==============================================================================
/** Creates a ToolbarButton.
@param itemId the ID for this toolbar item type. This is passed through to the
ToolbarItemComponent constructor
@param labelText the text to display on the button (if the toolbar is using a style
that shows text labels). This is passed through to the
ToolbarItemComponent constructor
@param normalImage a drawable object that the button should use as its icon. The object
that is passed-in here will be kept by this object and will be
deleted when no longer needed or when this button is deleted.
@param toggledOnImage a drawable object that the button can use as its icon if the button
is in a toggled-on state (see the Button::getToggleState() method). If
nullptr is passed-in here, then the normal image will be used instead,
regardless of the toggle state. The object that is passed-in here will be
owned by this object and will be deleted when no longer needed or when
this button is deleted.
*/
ToolbarButton (int itemId,
const String& labelText,
std::unique_ptr<Drawable> normalImage,
std::unique_ptr<Drawable> toggledOnImage);
/** Destructor. */
~ToolbarButton() override;
//==============================================================================
/** @internal */
bool getToolbarItemSizes (int toolbarDepth, bool isToolbarVertical, int& preferredSize,
int& minSize, int& maxSize) override;
/** @internal */
void paintButtonArea (Graphics&, int width, int height, bool isMouseOver, bool isMouseDown) override;
/** @internal */
void contentAreaChanged (const Rectangle<int>&) override;
/** @internal */
void buttonStateChanged() override;
/** @internal */
void resized() override;
/** @internal */
void enablementChanged() override;
private:
//==============================================================================
std::unique_ptr<Drawable> normalImage, toggledOnImage;
Drawable* currentImage = nullptr;
void updateDrawable();
Drawable* getImageToUse() const;
void setCurrentImage (Drawable*);
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToolbarButton)
};
} // namespace juce