441 lines
19 KiB
C
441 lines
19 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A scrollbar component.
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To use a scrollbar, set up its total range using the setRangeLimits() method - this
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sets the range of values it can represent. Then you can use setCurrentRange() to
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change the position and size of the scrollbar's 'thumb'.
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Registering a ScrollBar::Listener with the scrollbar will allow you to find out when
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the user moves it, and you can use the getCurrentRangeStart() to find out where
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they moved it to.
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The scrollbar will adjust its own visibility according to whether its thumb size
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allows it to actually be scrolled.
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For most purposes, it's probably easier to use a Viewport or ListBox
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instead of handling a scrollbar directly.
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@see ScrollBar::Listener
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@tags{GUI}
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*/
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class JUCE_API ScrollBar : public Component,
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public AsyncUpdater,
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private Timer
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{
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public:
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//==============================================================================
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/** Creates a Scrollbar.
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@param isVertical specifies whether the bar should be a vertical or horizontal
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*/
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ScrollBar (bool isVertical);
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/** Destructor. */
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~ScrollBar() override;
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//==============================================================================
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/** Returns true if the scrollbar is vertical, false if it's horizontal. */
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bool isVertical() const noexcept { return vertical; }
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/** Changes the scrollbar's direction.
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You'll also need to resize the bar appropriately - this just changes its internal
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layout.
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@param shouldBeVertical true makes it vertical; false makes it horizontal.
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*/
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void setOrientation (bool shouldBeVertical);
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/** Tells the scrollbar whether to make itself invisible when not needed.
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The default behaviour is for a scrollbar to become invisible when the thumb
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fills the whole of its range (i.e. when it can't be moved). Setting this
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value to false forces the bar to always be visible.
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@see autoHides()
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*/
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void setAutoHide (bool shouldHideWhenFullRange);
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/** Returns true if this scrollbar is set to auto-hide when its thumb is as big
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as its maximum range.
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@see setAutoHide
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*/
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bool autoHides() const noexcept;
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//==============================================================================
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/** Sets the minimum and maximum values that the bar will move between.
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The bar's thumb will always be constrained so that the entire thumb lies
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within this range.
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@param newRangeLimit the new range.
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@param notification whether to send a notification of the change to listeners.
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A notification will only be sent if the range has changed.
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@see setCurrentRange
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*/
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void setRangeLimits (Range<double> newRangeLimit,
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NotificationType notification = sendNotificationAsync);
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/** Sets the minimum and maximum values that the bar will move between.
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The bar's thumb will always be constrained so that the entire thumb lies
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within this range.
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@param minimum the new range minimum.
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@param maximum the new range maximum.
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@param notification whether to send a notification of the change to listeners.
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A notification will only be sent if the range has changed.
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@see setCurrentRange
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*/
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void setRangeLimits (double minimum, double maximum,
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NotificationType notification = sendNotificationAsync);
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/** Returns the current limits on the thumb position.
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@see setRangeLimits
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*/
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Range<double> getRangeLimit() const noexcept { return totalRange; }
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/** Returns the lower value that the thumb can be set to.
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This is the value set by setRangeLimits().
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*/
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double getMinimumRangeLimit() const noexcept { return totalRange.getStart(); }
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/** Returns the upper value that the thumb can be set to.
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This is the value set by setRangeLimits().
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*/
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double getMaximumRangeLimit() const noexcept { return totalRange.getEnd(); }
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//==============================================================================
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/** Changes the position of the scrollbar's 'thumb'.
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This sets both the position and size of the thumb - to just set the position without
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changing the size, you can use setCurrentRangeStart().
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If this method call actually changes the scrollbar's position, it will trigger an
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asynchronous call to ScrollBar::Listener::scrollBarMoved() for all the listeners that
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are registered.
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The notification parameter can be used to optionally send or inhibit a callback to
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any scrollbar listeners.
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@returns true if the range was changed, or false if nothing was changed.
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@see getCurrentRange. setCurrentRangeStart
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*/
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bool setCurrentRange (Range<double> newRange,
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NotificationType notification = sendNotificationAsync);
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/** Changes the position of the scrollbar's 'thumb'.
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This sets both the position and size of the thumb - to just set the position without
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changing the size, you can use setCurrentRangeStart().
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@param newStart the top (or left) of the thumb, in the range
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getMinimumRangeLimit() <= newStart <= getMaximumRangeLimit(). If the
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value is beyond these limits, it will be clipped.
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@param newSize the size of the thumb, such that
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getMinimumRangeLimit() <= newStart + newSize <= getMaximumRangeLimit(). If the
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size is beyond these limits, it will be clipped.
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@param notification specifies if and how a callback should be made to any listeners
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if the range actually changes
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@see setCurrentRangeStart, getCurrentRangeStart, getCurrentRangeSize
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*/
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void setCurrentRange (double newStart, double newSize,
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NotificationType notification = sendNotificationAsync);
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/** Moves the bar's thumb position.
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This will move the thumb position without changing the thumb size. Note
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that the maximum thumb start position is (getMaximumRangeLimit() - getCurrentRangeSize()).
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If this method call actually changes the scrollbar's position, it will trigger an
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asynchronous call to ScrollBar::Listener::scrollBarMoved() for all the listeners that
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are registered.
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@see setCurrentRange
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*/
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void setCurrentRangeStart (double newStart,
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NotificationType notification = sendNotificationAsync);
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/** Returns the current thumb range.
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@see getCurrentRange, setCurrentRange
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*/
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Range<double> getCurrentRange() const noexcept { return visibleRange; }
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/** Returns the position of the top of the thumb.
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@see getCurrentRange, setCurrentRangeStart
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*/
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double getCurrentRangeStart() const noexcept { return visibleRange.getStart(); }
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/** Returns the current size of the thumb.
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@see getCurrentRange, setCurrentRange
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*/
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double getCurrentRangeSize() const noexcept { return visibleRange.getLength(); }
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//==============================================================================
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/** Sets the amount by which the up and down buttons will move the bar.
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The value here is in terms of the total range, and is added or subtracted
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from the thumb position when the user clicks an up/down (or left/right) button.
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*/
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void setSingleStepSize (double newSingleStepSize) noexcept;
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/** Returns the current step size.
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@see setSingleStepSize
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*/
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double getSingleStepSize() const noexcept { return singleStepSize; }
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/** Moves the scrollbar by a number of single-steps.
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This will move the bar by a multiple of its single-step interval (as
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specified using the setSingleStepSize() method).
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A positive value here will move the bar down or to the right, a negative
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value moves it up or to the left.
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@param howManySteps the number of steps to move the scrollbar
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@param notification whether to send a notification of the change to listeners.
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A notification will only be sent if the position has changed.
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@returns true if the scrollbar's position actually changed.
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*/
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bool moveScrollbarInSteps (int howManySteps,
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NotificationType notification = sendNotificationAsync);
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/** Moves the scroll bar up or down in pages.
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This will move the bar by a multiple of its current thumb size, effectively
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doing a page-up or down.
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A positive value here will move the bar down or to the right, a negative
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value moves it up or to the left.
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@param howManyPages the number of pages to move the scrollbar
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@param notification whether to send a notification of the change to listeners.
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A notification will only be sent if the position has changed.
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@returns true if the scrollbar's position actually changed.
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*/
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bool moveScrollbarInPages (int howManyPages,
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NotificationType notification = sendNotificationAsync);
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/** Scrolls to the top (or left).
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This is the same as calling setCurrentRangeStart (getMinimumRangeLimit());
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@param notification whether to send a notification of the change to listeners.
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A notification will only be sent if the position has changed.
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@returns true if the scrollbar's position actually changed.
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*/
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bool scrollToTop (NotificationType notification = sendNotificationAsync);
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/** Scrolls to the bottom (or right).
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This is the same as calling setCurrentRangeStart (getMaximumRangeLimit() - getCurrentRangeSize());
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@param notification whether to send a notification of the change to listeners.
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A notification will only be sent if the position has changed.
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@returns true if the scrollbar's position actually changed.
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*/
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bool scrollToBottom (NotificationType notification = sendNotificationAsync);
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/** Changes the delay before the up and down buttons autorepeat when they are held
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down.
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For an explanation of what the parameters are for, see Button::setRepeatSpeed().
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@see Button::setRepeatSpeed
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*/
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void setButtonRepeatSpeed (int initialDelayInMillisecs,
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int repeatDelayInMillisecs,
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int minimumDelayInMillisecs = -1);
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the component.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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backgroundColourId = 0x1000300, /**< The background colour of the scrollbar. */
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thumbColourId = 0x1000400, /**< A base colour to use for the thumb. The look and feel will probably use variations on this colour. */
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trackColourId = 0x1000401 /**< A base colour to use for the slot area of the bar. The look and feel will probably use variations on this colour. */
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};
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//==============================================================================
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/**
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A class for receiving events from a ScrollBar.
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You can register a ScrollBar::Listener with a ScrollBar using the ScrollBar::addListener()
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method, and it will be called when the bar's position changes.
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@see ScrollBar::addListener, ScrollBar::removeListener
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*/
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class JUCE_API Listener
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{
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public:
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/** Destructor. */
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virtual ~Listener() = default;
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/** Called when a ScrollBar is moved.
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@param scrollBarThatHasMoved the bar that has moved
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@param newRangeStart the new range start of this bar
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*/
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virtual void scrollBarMoved (ScrollBar* scrollBarThatHasMoved,
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double newRangeStart) = 0;
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};
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/** Registers a listener that will be called when the scrollbar is moved. */
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void addListener (Listener* listener);
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/** Deregisters a previously-registered listener. */
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void removeListener (Listener* listener);
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//==============================================================================
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/** This abstract base class is implemented by LookAndFeel classes to provide
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scrollbar-drawing functionality.
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*/
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struct JUCE_API LookAndFeelMethods
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{
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virtual ~LookAndFeelMethods() = default;
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virtual bool areScrollbarButtonsVisible() = 0;
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/** Draws one of the buttons on a scrollbar.
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@param g the context to draw into
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@param scrollbar the bar itself
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@param width the width of the button
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@param height the height of the button
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@param buttonDirection the direction of the button, where 0 = up, 1 = right, 2 = down, 3 = left
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@param isScrollbarVertical true if it's a vertical bar, false if horizontal
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@param isMouseOverButton whether the mouse is currently over the button (also true if it's held down)
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@param isButtonDown whether the mouse button's held down
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*/
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virtual void drawScrollbarButton (Graphics& g,
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ScrollBar& scrollbar,
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int width, int height,
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int buttonDirection,
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bool isScrollbarVertical,
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bool isMouseOverButton,
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bool isButtonDown) = 0;
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/** Draws the thumb area of a scrollbar.
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@param g the context to draw into
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@param scrollbar the bar itself
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@param x the x position of the left edge of the thumb area to draw in
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@param y the y position of the top edge of the thumb area to draw in
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@param width the width of the thumb area to draw in
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@param height the height of the thumb area to draw in
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@param isScrollbarVertical true if it's a vertical bar, false if horizontal
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@param thumbStartPosition for vertical bars, the y coordinate of the top of the
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thumb, or its x position for horizontal bars
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@param thumbSize for vertical bars, the height of the thumb, or its width for
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horizontal bars. This may be 0 if the thumb shouldn't be drawn.
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@param isMouseOver whether the mouse is over the thumb area, also true if the mouse is
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currently dragging the thumb
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@param isMouseDown whether the mouse is currently dragging the scrollbar
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*/
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virtual void drawScrollbar (Graphics& g, ScrollBar& scrollbar,
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int x, int y, int width, int height,
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bool isScrollbarVertical,
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int thumbStartPosition,
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int thumbSize,
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bool isMouseOver,
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bool isMouseDown) = 0;
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/** Returns the component effect to use for a scrollbar */
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virtual ImageEffectFilter* getScrollbarEffect() = 0;
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/** Returns the minimum length in pixels to use for a scrollbar thumb. */
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virtual int getMinimumScrollbarThumbSize (ScrollBar&) = 0;
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/** Returns the default thickness to use for a scrollbar. */
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virtual int getDefaultScrollbarWidth() = 0;
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/** Returns the length in pixels to use for a scrollbar button. */
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virtual int getScrollbarButtonSize (ScrollBar&) = 0;
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};
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//==============================================================================
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/** @internal */
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bool keyPressed (const KeyPress&) override;
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/** @internal */
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void mouseWheelMove (const MouseEvent&, const MouseWheelDetails&) override;
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/** @internal */
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void lookAndFeelChanged() override;
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/** @internal */
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void mouseDown (const MouseEvent&) override;
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/** @internal */
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void mouseDrag (const MouseEvent&) override;
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/** @internal */
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void mouseUp (const MouseEvent&) override;
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/** @internal */
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void paint (Graphics&) override;
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/** @internal */
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void resized() override;
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/** @internal */
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void parentHierarchyChanged() override;
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/** @internal */
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void setVisible (bool) override;
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private:
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//==============================================================================
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Range<double> totalRange { 0.0, 1.0 }, visibleRange { 0.0, 1.0 };
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double singleStepSize = 0.1, dragStartRange = 0;
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int thumbAreaStart = 0, thumbAreaSize = 0, thumbStart = 0, thumbSize = 0;
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int dragStartMousePos = 0, lastMousePos = 0;
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int initialDelayInMillisecs = 100, repeatDelayInMillisecs = 50, minimumDelayInMillisecs = 10;
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bool vertical, isDraggingThumb = false, autohides = true, userVisibilityFlag = false;
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class ScrollbarButton;
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std::unique_ptr<ScrollbarButton> upButton, downButton;
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ListenerList<Listener> listeners;
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std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
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void handleAsyncUpdate() override;
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void updateThumbPosition();
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void timerCallback() override;
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bool getVisibility() const noexcept;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ScrollBar)
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};
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} // namespace juce
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