159 lines
5.2 KiB
C
159 lines
5.2 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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/*******************************************************************************
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The block below describes the properties of this module, and is read by
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the Projucer to automatically generate project code that uses it.
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For details about the syntax and how to create or use a module, see the
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JUCE Module Format.md file.
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BEGIN_JUCE_MODULE_DECLARATION
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ID: juce_graphics
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vendor: juce
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version: 6.1.2
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name: JUCE graphics classes
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description: Classes for 2D vector graphics, image loading/saving, font handling, etc.
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website: http://www.juce.com/juce
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license: GPL/Commercial
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minimumCppStandard: 14
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dependencies: juce_events
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OSXFrameworks: Cocoa QuartzCore
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iOSFrameworks: CoreGraphics CoreImage CoreText QuartzCore
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linuxPackages: freetype2
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END_JUCE_MODULE_DECLARATION
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*******************************************************************************/
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#pragma once
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#define JUCE_GRAPHICS_H_INCLUDED
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#include <juce_core/juce_core.h>
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#include <juce_events/juce_events.h>
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//==============================================================================
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/** Config: JUCE_USE_COREIMAGE_LOADER
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On OSX, enabling this flag means that the CoreImage codecs will be used to load
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PNG/JPEG/GIF files. It is enabled by default, but you may want to disable it if
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you'd rather use libpng, libjpeg, etc.
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*/
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#ifndef JUCE_USE_COREIMAGE_LOADER
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#define JUCE_USE_COREIMAGE_LOADER 1
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#endif
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/** Config: JUCE_USE_DIRECTWRITE
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Enabling this flag means that DirectWrite will be used when available for font
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management and layout.
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*/
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#ifndef JUCE_USE_DIRECTWRITE
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#define JUCE_USE_DIRECTWRITE 1
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#endif
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/** Config: JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING
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Setting this flag will turn off CoreGraphics font smoothing on macOS, which some people
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find makes the text too 'fat' for their taste.
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*/
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#ifndef JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING
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#define JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING 0
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#endif
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#ifndef JUCE_INCLUDE_PNGLIB_CODE
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#define JUCE_INCLUDE_PNGLIB_CODE 1
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#endif
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#ifndef JUCE_INCLUDE_JPEGLIB_CODE
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#define JUCE_INCLUDE_JPEGLIB_CODE 1
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#endif
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#ifndef USE_COREGRAPHICS_RENDERING
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#define USE_COREGRAPHICS_RENDERING 1
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#endif
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//==============================================================================
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namespace juce
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{
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class Image;
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class AffineTransform;
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class Path;
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class Font;
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class Graphics;
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class FillType;
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class LowLevelGraphicsContext;
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}
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#include "geometry/juce_AffineTransform.h"
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#include "geometry/juce_Point.h"
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#include "geometry/juce_Line.h"
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#include "geometry/juce_Rectangle.h"
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#include "geometry/juce_Parallelogram.h"
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#include "placement/juce_Justification.h"
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#include "geometry/juce_Path.h"
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#include "geometry/juce_RectangleList.h"
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#include "colour/juce_PixelFormats.h"
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#include "colour/juce_Colour.h"
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#include "colour/juce_ColourGradient.h"
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#include "colour/juce_Colours.h"
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#include "geometry/juce_BorderSize.h"
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#include "geometry/juce_EdgeTable.h"
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#include "geometry/juce_PathIterator.h"
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#include "geometry/juce_PathStrokeType.h"
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#include "placement/juce_RectanglePlacement.h"
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#include "images/juce_ImageCache.h"
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#include "images/juce_ImageConvolutionKernel.h"
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#include "images/juce_ImageFileFormat.h"
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#include "fonts/juce_Typeface.h"
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#include "fonts/juce_Font.h"
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#include "fonts/juce_AttributedString.h"
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#include "fonts/juce_GlyphArrangement.h"
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#include "fonts/juce_TextLayout.h"
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#include "fonts/juce_CustomTypeface.h"
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#include "contexts/juce_GraphicsContext.h"
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#include "contexts/juce_LowLevelGraphicsContext.h"
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#include "images/juce_Image.h"
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#include "colour/juce_FillType.h"
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#include "native/juce_RenderingHelpers.h"
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#include "contexts/juce_LowLevelGraphicsSoftwareRenderer.h"
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#include "contexts/juce_LowLevelGraphicsPostScriptRenderer.h"
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#include "effects/juce_ImageEffectFilter.h"
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#include "effects/juce_DropShadowEffect.h"
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#include "effects/juce_GlowEffect.h"
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#if JUCE_GRAPHICS_INCLUDE_COREGRAPHICS_HELPERS && (JUCE_MAC || JUCE_IOS)
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#include "native/juce_mac_CoreGraphicsHelpers.h"
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#include "native/juce_mac_CoreGraphicsContext.h"
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#endif
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#if JUCE_DIRECT2D && JUCE_WINDOWS
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#include "native/juce_win32_Direct2DGraphicsContext.h"
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#endif
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