paulxstretch/Source/PluginEditor.cpp

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2017-11-13 15:06:08 +00:00
/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for a JUCE plugin editor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
PaulstretchpluginAudioProcessorEditor::PaulstretchpluginAudioProcessorEditor (PaulstretchpluginAudioProcessor& p)
: AudioProcessorEditor (&p), processor (p)
{
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
setSize (400, 300);
}
PaulstretchpluginAudioProcessorEditor::~PaulstretchpluginAudioProcessorEditor()
{
}
//==============================================================================
void PaulstretchpluginAudioProcessorEditor::paint (Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
g.setColour (Colours::white);
g.setFont (15.0f);
g.drawFittedText ("Hello World!", getLocalBounds(), Justification::centred, 1);
}
void PaulstretchpluginAudioProcessorEditor::resized()
{
// This is generally where you'll want to lay out the positions of any
// subcomponents in your editor..
}