75 lines
2.8 KiB
C
75 lines
2.8 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A message that invokes a callback method when it gets delivered.
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You can use this class to fire off actions that you want to be performed later
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on the message thread.
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To use it, create a subclass of CallbackMessage which implements the messageCallback()
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method, then call post() to dispatch it. The event thread will then invoke your
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messageCallback() method later on, and will automatically delete the message object
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afterwards.
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Always create a new instance of a CallbackMessage on the heap, as it will be
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deleted automatically after the message has been delivered.
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Note that this class was essential back in the days before C++11, but in modern
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times you may prefer to use MessageManager::callAsync() with a lambda.
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@see MessageManager::callAsync, MessageListener, ActionListener, ChangeListener
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@tags{Events}
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*/
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class JUCE_API CallbackMessage : public MessageManager::MessageBase
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{
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public:
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//==============================================================================
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CallbackMessage() = default;
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/** Destructor. */
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~CallbackMessage() override = default;
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//==============================================================================
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/** Called when the message is delivered.
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You should implement this method and make it do whatever action you want
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to perform.
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Note that like all other messages, this object will be deleted immediately
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after this method has been invoked.
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*/
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void messageCallback() override = 0;
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private:
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// Avoid the leak-detector because for plugins, the host can unload our DLL with undelivered
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// messages still in the system event queue. These aren't harmful, but can cause annoying assertions.
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JUCE_DECLARE_NON_COPYABLE (CallbackMessage)
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};
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} // namespace juce
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