221 lines
6.0 KiB
C++
221 lines
6.0 KiB
C++
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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class DropShadower::ShadowWindow : public Component
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{
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public:
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ShadowWindow (Component* comp, const DropShadow& ds)
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: target (comp), shadow (ds)
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{
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setVisible (true);
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setAccessible (false);
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setInterceptsMouseClicks (false, false);
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if (comp->isOnDesktop())
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{
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setSize (1, 1); // to keep the OS happy by not having zero-size windows
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addToDesktop (ComponentPeer::windowIgnoresMouseClicks
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| ComponentPeer::windowIsTemporary
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| ComponentPeer::windowIgnoresKeyPresses);
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}
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else if (Component* const parent = comp->getParentComponent())
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{
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parent->addChildComponent (this);
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}
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}
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void paint (Graphics& g) override
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{
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if (Component* c = target)
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shadow.drawForRectangle (g, getLocalArea (c, c->getLocalBounds()));
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}
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void resized() override
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{
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repaint(); // (needed for correct repainting)
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}
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float getDesktopScaleFactor() const override
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{
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if (target != nullptr)
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return target->getDesktopScaleFactor();
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return Component::getDesktopScaleFactor();
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}
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private:
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WeakReference<Component> target;
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DropShadow shadow;
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JUCE_DECLARE_NON_COPYABLE (ShadowWindow)
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};
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//==============================================================================
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DropShadower::DropShadower (const DropShadow& ds) : shadow (ds) {}
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DropShadower::~DropShadower()
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{
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if (owner != nullptr)
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{
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owner->removeComponentListener (this);
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owner = nullptr;
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}
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updateParent();
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const ScopedValueSetter<bool> setter (reentrant, true);
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shadowWindows.clear();
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}
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void DropShadower::setOwner (Component* componentToFollow)
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{
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if (componentToFollow != owner)
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{
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if (owner != nullptr)
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owner->removeComponentListener (this);
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// (the component can't be null)
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jassert (componentToFollow != nullptr);
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owner = componentToFollow;
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jassert (owner != nullptr);
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updateParent();
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owner->addComponentListener (this);
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updateShadows();
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}
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}
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void DropShadower::updateParent()
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{
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if (Component* p = lastParentComp)
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p->removeComponentListener (this);
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lastParentComp = owner != nullptr ? owner->getParentComponent() : nullptr;
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if (Component* p = lastParentComp)
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p->addComponentListener (this);
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}
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void DropShadower::componentMovedOrResized (Component& c, bool /*wasMoved*/, bool /*wasResized*/)
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{
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if (owner == &c)
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updateShadows();
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}
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void DropShadower::componentBroughtToFront (Component& c)
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{
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if (owner == &c)
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updateShadows();
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}
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void DropShadower::componentChildrenChanged (Component&)
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{
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updateShadows();
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}
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void DropShadower::componentParentHierarchyChanged (Component& c)
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{
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if (owner == &c)
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{
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updateParent();
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updateShadows();
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}
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}
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void DropShadower::componentVisibilityChanged (Component& c)
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{
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if (owner == &c)
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updateShadows();
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}
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void DropShadower::updateShadows()
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{
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if (reentrant)
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return;
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const ScopedValueSetter<bool> setter (reentrant, true);
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if (owner == nullptr)
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{
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shadowWindows.clear();
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return;
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}
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if (owner->isShowing()
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&& owner->getWidth() > 0 && owner->getHeight() > 0
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&& (Desktop::canUseSemiTransparentWindows() || owner->getParentComponent() != nullptr))
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{
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while (shadowWindows.size() < 4)
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shadowWindows.add (new ShadowWindow (owner, shadow));
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const int shadowEdge = jmax (shadow.offset.x, shadow.offset.y) + shadow.radius;
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const int x = owner->getX();
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const int y = owner->getY() - shadowEdge;
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const int w = owner->getWidth();
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const int h = owner->getHeight() + shadowEdge + shadowEdge;
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for (int i = 4; --i >= 0;)
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{
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// there seem to be rare situations where the dropshadower may be deleted by
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// callbacks during this loop, so use a weak ref to watch out for this..
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WeakReference<Component> sw (shadowWindows[i]);
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if (sw != nullptr)
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{
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sw->setAlwaysOnTop (owner->isAlwaysOnTop());
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if (sw == nullptr)
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return;
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switch (i)
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{
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case 0: sw->setBounds (x - shadowEdge, y, shadowEdge, h); break;
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case 1: sw->setBounds (x + w, y, shadowEdge, h); break;
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case 2: sw->setBounds (x, y, w, shadowEdge); break;
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case 3: sw->setBounds (x, owner->getBottom(), w, shadowEdge); break;
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default: break;
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}
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if (sw == nullptr)
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return;
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sw->toBehind (i == 3 ? owner.get() : shadowWindows.getUnchecked (i + 1));
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}
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}
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}
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else
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{
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shadowWindows.clear();
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}
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}
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} // namespace juce
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