157 lines
4.9 KiB
C
157 lines
4.9 KiB
C
|
/*
|
||
|
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||
|
*
|
||
|
* This software is provided 'as-is', without any express or implied
|
||
|
* warranty. In no event will the authors be held liable for any damages
|
||
|
* arising from the use of this software.
|
||
|
* Permission is granted to anyone to use this software for any purpose,
|
||
|
* including commercial applications, and to alter it and redistribute it
|
||
|
* freely, subject to the following restrictions:
|
||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||
|
* claim that you wrote the original software. If you use this software
|
||
|
* in a product, an acknowledgment in the product documentation would be
|
||
|
* appreciated but is not required.
|
||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||
|
* misrepresented as being the original software.
|
||
|
* 3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#ifndef SLIDER_CRANK_H
|
||
|
#define SLIDER_CRANK_H
|
||
|
|
||
|
// A motor driven slider crank with joint friction.
|
||
|
|
||
|
class SliderCrank : public Test
|
||
|
{
|
||
|
public:
|
||
|
SliderCrank()
|
||
|
{
|
||
|
b2Body* ground = NULL;
|
||
|
{
|
||
|
b2BodyDef bd;
|
||
|
ground = m_world->CreateBody(&bd);
|
||
|
|
||
|
b2EdgeShape shape;
|
||
|
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||
|
ground->CreateFixture(&shape, 0.0f);
|
||
|
}
|
||
|
|
||
|
{
|
||
|
b2Body* prevBody = ground;
|
||
|
|
||
|
// Define crank.
|
||
|
{
|
||
|
b2PolygonShape shape;
|
||
|
shape.SetAsBox(0.5f, 2.0f);
|
||
|
|
||
|
b2BodyDef bd;
|
||
|
bd.type = b2_dynamicBody;
|
||
|
bd.position.Set(0.0f, 7.0f);
|
||
|
b2Body* body = m_world->CreateBody(&bd);
|
||
|
body->CreateFixture(&shape, 2.0f);
|
||
|
|
||
|
b2RevoluteJointDef rjd;
|
||
|
rjd.Initialize(prevBody, body, b2Vec2(0.0f, 5.0f));
|
||
|
rjd.motorSpeed = 1.0f * b2_pi;
|
||
|
rjd.maxMotorTorque = 10000.0f;
|
||
|
rjd.enableMotor = true;
|
||
|
m_joint1 = (b2RevoluteJoint*)m_world->CreateJoint(&rjd);
|
||
|
|
||
|
prevBody = body;
|
||
|
}
|
||
|
|
||
|
// Define follower.
|
||
|
{
|
||
|
b2PolygonShape shape;
|
||
|
shape.SetAsBox(0.5f, 4.0f);
|
||
|
|
||
|
b2BodyDef bd;
|
||
|
bd.type = b2_dynamicBody;
|
||
|
bd.position.Set(0.0f, 13.0f);
|
||
|
b2Body* body = m_world->CreateBody(&bd);
|
||
|
body->CreateFixture(&shape, 2.0f);
|
||
|
|
||
|
b2RevoluteJointDef rjd;
|
||
|
rjd.Initialize(prevBody, body, b2Vec2(0.0f, 9.0f));
|
||
|
rjd.enableMotor = false;
|
||
|
m_world->CreateJoint(&rjd);
|
||
|
|
||
|
prevBody = body;
|
||
|
}
|
||
|
|
||
|
// Define piston
|
||
|
{
|
||
|
b2PolygonShape shape;
|
||
|
shape.SetAsBox(1.5f, 1.5f);
|
||
|
|
||
|
b2BodyDef bd;
|
||
|
bd.type = b2_dynamicBody;
|
||
|
bd.fixedRotation = true;
|
||
|
bd.position.Set(0.0f, 17.0f);
|
||
|
b2Body* body = m_world->CreateBody(&bd);
|
||
|
body->CreateFixture(&shape, 2.0f);
|
||
|
|
||
|
b2RevoluteJointDef rjd;
|
||
|
rjd.Initialize(prevBody, body, b2Vec2(0.0f, 17.0f));
|
||
|
m_world->CreateJoint(&rjd);
|
||
|
|
||
|
b2PrismaticJointDef pjd;
|
||
|
pjd.Initialize(ground, body, b2Vec2(0.0f, 17.0f), b2Vec2(0.0f, 1.0f));
|
||
|
|
||
|
pjd.maxMotorForce = 1000.0f;
|
||
|
pjd.enableMotor = true;
|
||
|
|
||
|
m_joint2 = (b2PrismaticJoint*)m_world->CreateJoint(&pjd);
|
||
|
}
|
||
|
|
||
|
// Create a payload
|
||
|
{
|
||
|
b2PolygonShape shape;
|
||
|
shape.SetAsBox(1.5f, 1.5f);
|
||
|
|
||
|
b2BodyDef bd;
|
||
|
bd.type = b2_dynamicBody;
|
||
|
bd.position.Set(0.0f, 23.0f);
|
||
|
b2Body* body = m_world->CreateBody(&bd);
|
||
|
body->CreateFixture(&shape, 2.0f);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Keyboard(unsigned char key)
|
||
|
{
|
||
|
switch (key)
|
||
|
{
|
||
|
case 'f':
|
||
|
m_joint2->EnableMotor(!m_joint2->IsMotorEnabled());
|
||
|
m_joint2->GetBodyB()->SetAwake(true);
|
||
|
break;
|
||
|
|
||
|
case 'm':
|
||
|
m_joint1->EnableMotor(!m_joint1->IsMotorEnabled());
|
||
|
m_joint1->GetBodyB()->SetAwake(true);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Step(Settings* settings)
|
||
|
{
|
||
|
Test::Step(settings);
|
||
|
m_debugDraw.DrawString(5, m_textLine, "Keys: (f) toggle friction, (m) toggle motor");
|
||
|
m_textLine += 15;
|
||
|
float32 torque = m_joint1->GetMotorTorque(settings->hz);
|
||
|
m_debugDraw.DrawString(5, m_textLine, "Motor Torque = %5.0f", (float) torque);
|
||
|
m_textLine += 15;
|
||
|
}
|
||
|
|
||
|
static Test* Create()
|
||
|
{
|
||
|
return new SliderCrank;
|
||
|
}
|
||
|
|
||
|
b2RevoluteJoint* m_joint1;
|
||
|
b2PrismaticJoint* m_joint2;
|
||
|
};
|
||
|
|
||
|
#endif
|