140 lines
5.4 KiB
C
140 lines
5.4 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE examples.
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Copyright (c) 2020 - Raw Material Software Limited
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
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WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
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PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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/*******************************************************************************
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The block below describes the properties of this PIP. A PIP is a short snippet
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of code that can be read by the Projucer and used to generate a JUCE project.
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BEGIN_JUCE_PIP_METADATA
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name: ImagesDemo
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version: 1.0.0
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vendor: JUCE
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website: http://juce.com
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description: Displays image files.
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dependencies: juce_core, juce_data_structures, juce_events, juce_graphics,
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juce_gui_basics
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exporters: xcode_mac, vs2019, linux_make, androidstudio, xcode_iphone
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moduleFlags: JUCE_STRICT_REFCOUNTEDPOINTER=1
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type: Component
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mainClass: ImagesDemo
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useLocalCopy: 1
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END_JUCE_PIP_METADATA
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*******************************************************************************/
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#pragma once
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#include "../Assets/DemoUtilities.h"
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//==============================================================================
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class ImagesDemo : public Component,
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public FileBrowserListener
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{
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public:
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ImagesDemo()
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{
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setOpaque (true);
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imageList.setDirectory (File::getSpecialLocation (File::userPicturesDirectory), true, true);
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directoryThread.startThread (1);
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fileTree.setTitle ("Files");
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fileTree.addListener (this);
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fileTree.setColour (TreeView::backgroundColourId, Colours::grey);
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addAndMakeVisible (fileTree);
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addAndMakeVisible (resizerBar);
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addAndMakeVisible (imagePreview);
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// we have to set up our StretchableLayoutManager so it know the limits and preferred sizes of it's contents
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stretchableManager.setItemLayout (0, // for the fileTree
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-0.1, -0.9, // must be between 50 pixels and 90% of the available space
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-0.3); // and its preferred size is 30% of the total available space
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stretchableManager.setItemLayout (1, // for the resize bar
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5, 5, 5); // hard limit to 5 pixels
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stretchableManager.setItemLayout (2, // for the imagePreview
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-0.1, -0.9, // size must be between 50 pixels and 90% of the available space
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-0.7); // and its preferred size is 70% of the total available space
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setSize (500, 500);
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}
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~ImagesDemo() override
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{
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fileTree.removeListener (this);
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}
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void paint (Graphics& g) override
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{
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g.fillAll (Colours::white);
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}
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void resized() override
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{
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auto r = getLocalBounds().reduced (4);
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// make a list of two of our child components that we want to reposition
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Component* comps[] = { &fileTree, &resizerBar, &imagePreview };
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// this will position the 3 components, one above the other, to fit
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// vertically into the rectangle provided.
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stretchableManager.layOutComponents (comps, 3,
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r.getX(), r.getY(), r.getWidth(), r.getHeight(),
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true, true);
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}
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private:
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WildcardFileFilter imagesWildcardFilter { "*.jpeg;*.jpg;*.png;*.gif", "*", "Image File Filter"};
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TimeSliceThread directoryThread { "Image File Scanner Thread" };
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DirectoryContentsList imageList { &imagesWildcardFilter, directoryThread };
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FileTreeComponent fileTree { imageList };
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ImageComponent imagePreview;
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StretchableLayoutManager stretchableManager;
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StretchableLayoutResizerBar resizerBar { &stretchableManager, 1, false };
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void selectionChanged() override
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{
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// we're only really interested in when the selection changes, regardless of if it was
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// clicked or not so we'll only override this method
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auto selectedFile = fileTree.getSelectedFile();
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if (selectedFile.existsAsFile())
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imagePreview.setImage (ImageCache::getFromFile (selectedFile));
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// the image cache is a handy way to load images from files or directly from memory and
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// will keep them hanging around for a few seconds in case they are requested elsewhere
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}
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void fileClicked (const File&, const MouseEvent&) override {}
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void fileDoubleClicked (const File&) override {}
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void browserRootChanged (const File&) override {}
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ImagesDemo)
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};
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