paulxstretch/deps/juce/modules/juce_dsp/maths/juce_LookupTable.cpp

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
namespace dsp
{
template <typename FloatType>
LookupTable<FloatType>::LookupTable()
{
data.resize (1);
}
template <typename FloatType>
LookupTable<FloatType>::LookupTable (const std::function<FloatType (size_t)>& functionToApproximate,
size_t numPointsToUse)
{
initialise (functionToApproximate, numPointsToUse);
}
//==============================================================================
template <typename FloatType>
void LookupTable<FloatType>::initialise (const std::function<FloatType (size_t)>& functionToApproximate,
size_t numPointsToUse)
{
data.resize (static_cast<int> (getRequiredBufferSize (numPointsToUse)));
for (size_t i = 0; i < numPointsToUse; ++i)
{
auto value = functionToApproximate (i);
jassert (! std::isnan (value));
jassert (! std::isinf (value));
// Make sure functionToApproximate returns a sensible value for the entire specified range.
// E.g., this won't work for zero: [] (size_t i) { return 1.0f / i; }
data.getReference (static_cast<int> (i)) = value;
}
prepare();
}
template <typename FloatType>
void LookupTable<FloatType>::prepare() noexcept
{
auto guardIndex = static_cast<int> (getGuardIndex());
data.getReference (guardIndex) = data.getUnchecked (guardIndex - 1);
}
template <typename FloatType>
void LookupTableTransform<FloatType>::initialise (const std::function<FloatType (FloatType)>& functionToApproximate,
FloatType minInputValueToUse,
FloatType maxInputValueToUse,
size_t numPoints)
{
jassert (maxInputValueToUse > minInputValueToUse);
minInputValue = minInputValueToUse;
maxInputValue = maxInputValueToUse;
scaler = FloatType (numPoints - 1) / (maxInputValueToUse - minInputValueToUse);
offset = -minInputValueToUse * scaler;
const auto initFn = [functionToApproximate, minInputValueToUse, maxInputValueToUse, numPoints] (size_t i)
{
return functionToApproximate (
jlimit (
minInputValueToUse, maxInputValueToUse,
jmap (FloatType (i), FloatType (0), FloatType (numPoints - 1), minInputValueToUse, maxInputValueToUse))
);
};
lookupTable.initialise (initFn, numPoints);
}
//==============================================================================
template <typename FloatType>
double LookupTableTransform<FloatType>::calculateMaxRelativeError (const std::function<FloatType (FloatType)>& functionToApproximate,
FloatType minInputValue,
FloatType maxInputValue,
size_t numPoints,
size_t numTestPoints)
{
jassert (maxInputValue > minInputValue);
if (numTestPoints == 0)
numTestPoints = 100 * numPoints; // use default
LookupTableTransform transform (functionToApproximate, minInputValue, maxInputValue, numPoints);
double maxError = 0;
for (size_t i = 0; i < numTestPoints; ++i)
{
auto inputValue = jmap (FloatType (i), FloatType (0), FloatType (numTestPoints - 1), minInputValue, maxInputValue);
auto approximatedOutputValue = transform.processSample (inputValue);
auto referenceOutputValue = functionToApproximate (inputValue);
maxError = jmax (maxError, calculateRelativeDifference ((double) referenceOutputValue, (double) approximatedOutputValue));
}
return maxError;
}
//==============================================================================
template <typename FloatType>
double LookupTableTransform<FloatType>::calculateRelativeDifference (double x, double y) noexcept
{
static const auto eps = std::numeric_limits<double>::min();
auto absX = std::abs (x);
auto absY = std::abs (y);
auto absDiff = std::abs (x - y);
if (absX < eps)
{
if (absY >= eps)
return absDiff / absY;
return absDiff; // return the absolute error if both numbers are too close to zero
}
return absDiff / std::min (absX, absY);
}
//==============================================================================
template class LookupTable<float>;
template class LookupTable<double>;
template class LookupTableTransform<float>;
template class LookupTableTransform<double>;
} // namespace dsp
} // namespace juce