168 lines
4.3 KiB
C
168 lines
4.3 KiB
C
|
/*
|
||
|
* Copyright (c) 2009 Erin Catto http://www.box2d.org
|
||
|
*
|
||
|
* This software is provided 'as-is', without any express or implied
|
||
|
* warranty. In no event will the authors be held liable for any damages
|
||
|
* arising from the use of this software.
|
||
|
* Permission is granted to anyone to use this software for any purpose,
|
||
|
* including commercial applications, and to alter it and redistribute it
|
||
|
* freely, subject to the following restrictions:
|
||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||
|
* claim that you wrote the original software. If you use this software
|
||
|
* in a product, an acknowledgment in the product documentation would be
|
||
|
* appreciated but is not required.
|
||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||
|
* misrepresented as being the original software.
|
||
|
* 3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#ifndef CONFINED_H
|
||
|
#define CONFINED_H
|
||
|
|
||
|
class Confined : public Test
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
e_columnCount = 0,
|
||
|
e_rowCount = 0
|
||
|
};
|
||
|
|
||
|
Confined()
|
||
|
{
|
||
|
{
|
||
|
b2BodyDef bd;
|
||
|
b2Body* ground = m_world->CreateBody(&bd);
|
||
|
|
||
|
b2EdgeShape shape;
|
||
|
|
||
|
// Floor
|
||
|
shape.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
|
||
|
ground->CreateFixture(&shape, 0.0f);
|
||
|
|
||
|
// Left wall
|
||
|
shape.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(-10.0f, 20.0f));
|
||
|
ground->CreateFixture(&shape, 0.0f);
|
||
|
|
||
|
// Right wall
|
||
|
shape.Set(b2Vec2(10.0f, 0.0f), b2Vec2(10.0f, 20.0f));
|
||
|
ground->CreateFixture(&shape, 0.0f);
|
||
|
|
||
|
// Roof
|
||
|
shape.Set(b2Vec2(-10.0f, 20.0f), b2Vec2(10.0f, 20.0f));
|
||
|
ground->CreateFixture(&shape, 0.0f);
|
||
|
}
|
||
|
|
||
|
float32 radius = 0.5f;
|
||
|
b2CircleShape shape;
|
||
|
shape.m_p.SetZero();
|
||
|
shape.m_radius = radius;
|
||
|
|
||
|
b2FixtureDef fd;
|
||
|
fd.shape = &shape;
|
||
|
fd.density = 1.0f;
|
||
|
fd.friction = 0.1f;
|
||
|
|
||
|
for (int32 j = 0; j < e_columnCount; ++j)
|
||
|
{
|
||
|
for (int i = 0; i < e_rowCount; ++i)
|
||
|
{
|
||
|
b2BodyDef bd;
|
||
|
bd.type = b2_dynamicBody;
|
||
|
bd.position.Set(-10.0f + (2.1f * j + 1.0f + 0.01f * i) * radius, (2.0f * i + 1.0f) * radius);
|
||
|
b2Body* body = m_world->CreateBody(&bd);
|
||
|
|
||
|
body->CreateFixture(&fd);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_world->SetGravity(b2Vec2(0.0f, 0.0f));
|
||
|
}
|
||
|
|
||
|
void CreateCircle()
|
||
|
{
|
||
|
float32 radius = 2.0f;
|
||
|
b2CircleShape shape;
|
||
|
shape.m_p.SetZero();
|
||
|
shape.m_radius = radius;
|
||
|
|
||
|
b2FixtureDef fd;
|
||
|
fd.shape = &shape;
|
||
|
fd.density = 1.0f;
|
||
|
fd.friction = 0.0f;
|
||
|
|
||
|
b2Vec2 p(RandomFloat(), 3.0f + RandomFloat());
|
||
|
b2BodyDef bd;
|
||
|
bd.type = b2_dynamicBody;
|
||
|
bd.position = p;
|
||
|
//bd.allowSleep = false;
|
||
|
b2Body* body = m_world->CreateBody(&bd);
|
||
|
|
||
|
body->CreateFixture(&fd);
|
||
|
}
|
||
|
|
||
|
void Keyboard(unsigned char key)
|
||
|
{
|
||
|
switch (key)
|
||
|
{
|
||
|
case 'c':
|
||
|
CreateCircle();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Step(Settings* settings)
|
||
|
{
|
||
|
bool sleeping = true;
|
||
|
for (b2Body* b = m_world->GetBodyList(); b; b = b->GetNext())
|
||
|
{
|
||
|
if (b->GetType() != b2_dynamicBody)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (b->IsAwake())
|
||
|
{
|
||
|
sleeping = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (m_stepCount == 180)
|
||
|
{
|
||
|
m_stepCount += 0;
|
||
|
}
|
||
|
|
||
|
//if (sleeping)
|
||
|
//{
|
||
|
// CreateCircle();
|
||
|
//}
|
||
|
|
||
|
Test::Step(settings);
|
||
|
|
||
|
for (b2Body* b = m_world->GetBodyList(); b; b = b->GetNext())
|
||
|
{
|
||
|
if (b->GetType() != b2_dynamicBody)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
b2Vec2 p = b->GetPosition();
|
||
|
if (p.x <= -10.0f || 10.0f <= p.x || p.y <= 0.0f || 20.0f <= p.y)
|
||
|
{
|
||
|
p.x += 0.0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_debugDraw.DrawString(5, m_textLine, "Press 'c' to create a circle.");
|
||
|
m_textLine += 15;
|
||
|
}
|
||
|
|
||
|
static Test* Create()
|
||
|
{
|
||
|
return new Confined;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#endif
|