128 lines
4.5 KiB
C
128 lines
4.5 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A menu bar component.
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@see MenuBarModel
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@tags{GUI}
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*/
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class JUCE_API MenuBarComponent : public Component,
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private MenuBarModel::Listener,
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private Timer
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{
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public:
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//==============================================================================
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/** Creates a menu bar.
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@param model the model object to use to control this bar. You can
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pass omit the parameter or pass nullptr into this if you like,
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and set the model later using the setModel() method.
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*/
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MenuBarComponent (MenuBarModel* model = nullptr);
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/** Destructor. */
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~MenuBarComponent() override;
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//==============================================================================
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/** Changes the model object to use to control the bar.
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This can be a null pointer, in which case the bar will be empty. Don't delete the object
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that is passed-in while it's still being used by this MenuBar.
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*/
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void setModel (MenuBarModel* newModel);
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/** Returns the current menu bar model being used. */
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MenuBarModel* getModel() const noexcept;
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//==============================================================================
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/** Pops up one of the menu items.
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This lets you manually open one of the menus - it could be triggered by a
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key shortcut, for example.
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*/
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void showMenu (int menuIndex);
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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/** @internal */
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void resized() override;
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/** @internal */
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void mouseEnter (const MouseEvent&) override;
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/** @internal */
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void mouseExit (const MouseEvent&) override;
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/** @internal */
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void mouseDown (const MouseEvent&) override;
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/** @internal */
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void mouseDrag (const MouseEvent&) override;
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/** @internal */
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void mouseUp (const MouseEvent&) override;
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/** @internal */
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void mouseMove (const MouseEvent&) override;
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/** @internal */
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void handleCommandMessage (int commandId) override;
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/** @internal */
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bool keyPressed (const KeyPress&) override;
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/** @internal */
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void menuBarItemsChanged (MenuBarModel*) override;
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/** @internal */
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void menuCommandInvoked (MenuBarModel*, const ApplicationCommandTarget::InvocationInfo&) override;
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private:
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//==============================================================================
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class AccessibleItemComponent;
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//==============================================================================
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std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
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void timerCallback() override;
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int getItemAt (Point<int>);
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void setItemUnderMouse (int);
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void setOpenItem (int);
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void updateItemUnderMouse (Point<int>);
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void repaintMenuItem (int);
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void menuDismissed (int, int);
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void updateItemComponents (const StringArray&);
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int indexOfItemComponent (AccessibleItemComponent*) const;
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//==============================================================================
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MenuBarModel* model = nullptr;
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std::vector<std::unique_ptr<AccessibleItemComponent>> itemComponents;
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Point<int> lastMousePos;
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int itemUnderMouse = -1, currentPopupIndex = -1, topLevelIndexClicked = 0;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MenuBarComponent)
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};
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} // namespace juce
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