55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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AnimatedAppComponent::AnimatedAppComponent()
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: lastUpdateTime (Time::getCurrentTime()), totalUpdates (0)
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{
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setOpaque (true);
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}
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void AnimatedAppComponent::setFramesPerSecond (int framesPerSecond)
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{
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jassert (framesPerSecond > 0 && framesPerSecond < 1000);
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startTimerHz (framesPerSecond);
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}
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int AnimatedAppComponent::getMillisecondsSinceLastUpdate() const noexcept
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{
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return (int) (Time::getCurrentTime() - lastUpdateTime).inMilliseconds();
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}
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void AnimatedAppComponent::timerCallback()
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{
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++totalUpdates;
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update();
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repaint();
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lastUpdateTime = Time::getCurrentTime();
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}
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} // namespace juce
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