49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
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%%include_corresponding_header%%
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//==============================================================================
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%%content_component_class%%::%%content_component_class%%()
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{
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// Make sure you set the size of the component after
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// you add any child components.
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setSize (800, 600);
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}
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%%content_component_class%%::~%%content_component_class%%()
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{
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// This shuts down the GL system and stops the rendering calls.
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shutdownOpenGL();
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}
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//==============================================================================
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void %%content_component_class%%::initialise()
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{
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// Initialise GL objects for rendering here.
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}
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void %%content_component_class%%::shutdown()
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{
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// Free any GL objects created for rendering here.
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}
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void %%content_component_class%%::render()
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{
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// This clears the context with a black background.
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juce::OpenGLHelpers::clear (juce::Colours::black);
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// Add your rendering code here...
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}
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//==============================================================================
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void %%content_component_class%%::paint (juce::Graphics& g)
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{
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// You can add your component specific drawing code here!
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// This will draw over the top of the openGL background.
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}
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void %%content_component_class%%::resized()
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{
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// This is called when the %%content_component_class%% is resized.
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// If you add any child components, this is where you should
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// update their positions.
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}
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