paulxstretch/deps/juce/modules/juce_gui_basics/juce_gui_basics.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
/*******************************************************************************
The block below describes the properties of this module, and is read by
the Projucer to automatically generate project code that uses it.
For details about the syntax and how to create or use a module, see the
JUCE Module Format.md file.
BEGIN_JUCE_MODULE_DECLARATION
ID: juce_gui_basics
vendor: juce
version: 6.1.2
name: JUCE GUI core classes
description: Basic user-interface components and related classes.
website: http://www.juce.com/juce
license: GPL/Commercial
minimumCppStandard: 14
dependencies: juce_graphics juce_data_structures
OSXFrameworks: Cocoa Carbon QuartzCore
iOSFrameworks: UIKit CoreServices
END_JUCE_MODULE_DECLARATION
*******************************************************************************/
#pragma once
#define JUCE_GUI_BASICS_H_INCLUDED
#include <juce_graphics/juce_graphics.h>
#include <juce_data_structures/juce_data_structures.h>
//==============================================================================
/** Config: JUCE_ENABLE_REPAINT_DEBUGGING
If this option is turned on, each area of the screen that gets repainted will
flash in a random colour, so that you can see exactly which bits of your
components are being drawn.
*/
#ifndef JUCE_ENABLE_REPAINT_DEBUGGING
#define JUCE_ENABLE_REPAINT_DEBUGGING 0
#endif
/** Config: JUCE_USE_XRANDR
Enables Xrandr multi-monitor support (Linux only).
Unless you specifically want to disable this, it's best to leave this option turned on.
Note that your users do not need to have Xrandr installed for your JUCE app to run, as
the availability of Xrandr is queried during runtime.
*/
#ifndef JUCE_USE_XRANDR
#define JUCE_USE_XRANDR 1
#endif
/** Config: JUCE_USE_XINERAMA
Enables Xinerama multi-monitor support (Linux only).
Unless you specifically want to disable this, it's best to leave this option turned on.
This will be used as a fallback if JUCE_USE_XRANDR not set or libxrandr cannot be found.
Note that your users do not need to have Xinerama installed for your JUCE app to run, as
the availability of Xinerama is queried during runtime.
*/
#ifndef JUCE_USE_XINERAMA
#define JUCE_USE_XINERAMA 1
#endif
/** Config: JUCE_USE_XSHM
Enables X shared memory for faster rendering on Linux. This is best left turned on
unless you have a good reason to disable it.
*/
#ifndef JUCE_USE_XSHM
#define JUCE_USE_XSHM 1
#endif
/** Config: JUCE_USE_XRENDER
Enables XRender to allow semi-transparent windowing on Linux.
*/
#ifndef JUCE_USE_XRENDER
#define JUCE_USE_XRENDER 0
#endif
/** Config: JUCE_USE_XCURSOR
Uses XCursor to allow ARGB cursor on Linux. This is best left turned on unless you have
a good reason to disable it.
*/
#ifndef JUCE_USE_XCURSOR
#define JUCE_USE_XCURSOR 1
#endif
/** Config: JUCE_WIN_PER_MONITOR_DPI_AWARE
Enables per-monitor DPI awareness on Windows 8.1 and above.
*/
#ifndef JUCE_WIN_PER_MONITOR_DPI_AWARE
#define JUCE_WIN_PER_MONITOR_DPI_AWARE 1
#endif
//==============================================================================
namespace juce
{
class Component;
class LookAndFeel;
class MouseInputSource;
class MouseInputSourceInternal;
class ComponentPeer;
class MouseEvent;
struct MouseWheelDetails;
struct PenDetails;
class ToggleButton;
class TextButton;
class AlertWindow;
class TextLayout;
class ScrollBar;
class ComboBox;
class Button;
class FilenameComponent;
class ResizableWindow;
class MenuBarComponent;
class GlyphArrangement;
class TableHeaderComponent;
class Toolbar;
class PopupMenu;
class ProgressBar;
class FileBrowserComponent;
class DirectoryContentsDisplayComponent;
class FilePreviewComponent;
class CallOutBox;
class Drawable;
class DrawablePath;
class DrawableComposite;
class CaretComponent;
class KeyPressMappingSet;
class ApplicationCommandManagerListener;
class DrawableButton;
class Displays;
class AccessibilityHandler;
class KeyboardFocusTraverser;
class FlexBox;
class Grid;
#if JUCE_MAC || JUCE_WINDOWS || JUCE_LINUX
Image createSnapshotOfNativeWindow (void* nativeWindowHandle);
#endif
}
#include "mouse/juce_MouseCursor.h"
#include "mouse/juce_MouseListener.h"
#include "keyboard/juce_ModifierKeys.h"
#include "mouse/juce_MouseInputSource.h"
#include "mouse/juce_MouseEvent.h"
#include "keyboard/juce_KeyPress.h"
#include "keyboard/juce_KeyListener.h"
#include "components/juce_ComponentTraverser.h"
#include "components/juce_FocusTraverser.h"
#include "components/juce_ModalComponentManager.h"
#include "components/juce_ComponentListener.h"
#include "components/juce_CachedComponentImage.h"
#include "components/juce_Component.h"
#include "layout/juce_ComponentAnimator.h"
#include "desktop/juce_Desktop.h"
#include "desktop/juce_Displays.h"
#include "layout/juce_ComponentBoundsConstrainer.h"
#include "mouse/juce_ComponentDragger.h"
#include "mouse/juce_DragAndDropTarget.h"
#include "mouse/juce_DragAndDropContainer.h"
#include "mouse/juce_FileDragAndDropTarget.h"
#include "mouse/juce_SelectedItemSet.h"
#include "mouse/juce_MouseInactivityDetector.h"
#include "mouse/juce_TextDragAndDropTarget.h"
#include "mouse/juce_TooltipClient.h"
#include "keyboard/juce_CaretComponent.h"
#include "keyboard/juce_KeyboardFocusTraverser.h"
#include "keyboard/juce_SystemClipboard.h"
#include "keyboard/juce_TextEditorKeyMapper.h"
#include "keyboard/juce_TextInputTarget.h"
#include "commands/juce_ApplicationCommandID.h"
#include "commands/juce_ApplicationCommandInfo.h"
#include "commands/juce_ApplicationCommandTarget.h"
#include "commands/juce_ApplicationCommandManager.h"
#include "commands/juce_KeyPressMappingSet.h"
#include "buttons/juce_Button.h"
#include "buttons/juce_ArrowButton.h"
#include "buttons/juce_DrawableButton.h"
#include "buttons/juce_HyperlinkButton.h"
#include "buttons/juce_ImageButton.h"
#include "buttons/juce_ShapeButton.h"
#include "buttons/juce_TextButton.h"
#include "buttons/juce_ToggleButton.h"
#include "layout/juce_AnimatedPosition.h"
#include "layout/juce_AnimatedPositionBehaviours.h"
#include "layout/juce_ComponentBuilder.h"
#include "layout/juce_ComponentMovementWatcher.h"
#include "layout/juce_ConcertinaPanel.h"
#include "layout/juce_GroupComponent.h"
#include "layout/juce_ResizableBorderComponent.h"
#include "layout/juce_ResizableCornerComponent.h"
#include "layout/juce_ResizableEdgeComponent.h"
#include "layout/juce_ScrollBar.h"
#include "layout/juce_StretchableLayoutManager.h"
#include "layout/juce_StretchableLayoutResizerBar.h"
#include "layout/juce_StretchableObjectResizer.h"
#include "layout/juce_TabbedButtonBar.h"
#include "layout/juce_TabbedComponent.h"
#include "layout/juce_Viewport.h"
#include "menus/juce_PopupMenu.h"
#include "menus/juce_MenuBarModel.h"
#include "menus/juce_MenuBarComponent.h"
#include "positioning/juce_RelativeCoordinate.h"
#include "positioning/juce_MarkerList.h"
#include "positioning/juce_RelativePoint.h"
#include "positioning/juce_RelativeRectangle.h"
#include "positioning/juce_RelativeCoordinatePositioner.h"
#include "positioning/juce_RelativeParallelogram.h"
#include "positioning/juce_RelativePointPath.h"
#include "drawables/juce_Drawable.h"
#include "drawables/juce_DrawableShape.h"
#include "drawables/juce_DrawableComposite.h"
#include "drawables/juce_DrawableImage.h"
#include "drawables/juce_DrawablePath.h"
#include "drawables/juce_DrawableRectangle.h"
#include "drawables/juce_DrawableText.h"
#include "widgets/juce_TextEditor.h"
#include "widgets/juce_Label.h"
#include "widgets/juce_ImageComponent.h"
#include "widgets/juce_ComboBox.h"
#include "widgets/juce_ListBox.h"
#include "widgets/juce_ProgressBar.h"
#include "widgets/juce_Slider.h"
#include "widgets/juce_TableHeaderComponent.h"
#include "widgets/juce_TableListBox.h"
#include "widgets/juce_Toolbar.h"
#include "widgets/juce_ToolbarItemComponent.h"
#include "widgets/juce_ToolbarItemFactory.h"
#include "widgets/juce_ToolbarItemPalette.h"
#include "menus/juce_BurgerMenuComponent.h"
#include "buttons/juce_ToolbarButton.h"
#include "misc/juce_DropShadower.h"
#include "misc/juce_JUCESplashScreen.h"
#include "widgets/juce_TreeView.h"
#include "windows/juce_TopLevelWindow.h"
#include "windows/juce_MessageBoxOptions.h"
#include "windows/juce_AlertWindow.h"
#include "windows/juce_CallOutBox.h"
#include "windows/juce_ComponentPeer.h"
#include "windows/juce_ResizableWindow.h"
#include "windows/juce_DocumentWindow.h"
#include "windows/juce_DialogWindow.h"
#include "windows/juce_NativeMessageBox.h"
#include "windows/juce_ThreadWithProgressWindow.h"
#include "windows/juce_TooltipWindow.h"
#include "layout/juce_MultiDocumentPanel.h"
#include "layout/juce_SidePanel.h"
#include "filebrowser/juce_FileBrowserListener.h"
#include "filebrowser/juce_DirectoryContentsList.h"
#include "filebrowser/juce_DirectoryContentsDisplayComponent.h"
#include "filebrowser/juce_FileBrowserComponent.h"
#include "filebrowser/juce_FileChooser.h"
#include "filebrowser/juce_FileChooserDialogBox.h"
#include "filebrowser/juce_FileListComponent.h"
#include "filebrowser/juce_FilenameComponent.h"
#include "filebrowser/juce_FilePreviewComponent.h"
#include "filebrowser/juce_FileSearchPathListComponent.h"
#include "filebrowser/juce_FileTreeComponent.h"
#include "filebrowser/juce_ImagePreviewComponent.h"
#include "filebrowser/juce_ContentSharer.h"
#include "properties/juce_PropertyComponent.h"
#include "properties/juce_BooleanPropertyComponent.h"
#include "properties/juce_ButtonPropertyComponent.h"
#include "properties/juce_ChoicePropertyComponent.h"
#include "properties/juce_PropertyPanel.h"
#include "properties/juce_SliderPropertyComponent.h"
#include "properties/juce_TextPropertyComponent.h"
#include "properties/juce_MultiChoicePropertyComponent.h"
#include "application/juce_Application.h"
#include "misc/juce_BubbleComponent.h"
#include "lookandfeel/juce_LookAndFeel.h"
#include "lookandfeel/juce_LookAndFeel_V2.h"
#include "lookandfeel/juce_LookAndFeel_V1.h"
#include "lookandfeel/juce_LookAndFeel_V3.h"
#include "lookandfeel/juce_LookAndFeel_V4.h"
#include "mouse/juce_LassoComponent.h"
#include "accessibility/interfaces/juce_AccessibilityCellInterface.h"
#include "accessibility/interfaces/juce_AccessibilityTableInterface.h"
#include "accessibility/interfaces/juce_AccessibilityTextInterface.h"
#include "accessibility/interfaces/juce_AccessibilityValueInterface.h"
#include "accessibility/enums/juce_AccessibilityActions.h"
#include "accessibility/enums/juce_AccessibilityEvent.h"
#include "accessibility/enums/juce_AccessibilityRole.h"
#include "accessibility/juce_AccessibilityState.h"
#include "accessibility/juce_AccessibilityHandler.h"
#if JUCE_LINUX || JUCE_BSD
#if JUCE_GUI_BASICS_INCLUDE_XHEADERS
// If you're missing these headers, you need to install the libx11-dev package
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xresource.h>
#include <X11/Xutil.h>
#include <X11/Xmd.h>
#include <X11/keysym.h>
#include <X11/XKBlib.h>
#include <X11/cursorfont.h>
#include <unistd.h>
#if JUCE_USE_XRANDR
// If you're missing this header, you need to install the libxrandr-dev package
#include <X11/extensions/Xrandr.h>
#endif
#if JUCE_USE_XINERAMA
// If you're missing this header, you need to install the libxinerama-dev package
#include <X11/extensions/Xinerama.h>
#endif
#if JUCE_USE_XSHM
#include <X11/extensions/XShm.h>
#include <sys/shm.h>
#include <sys/ipc.h>
#endif
#if JUCE_USE_XRENDER
// If you're missing these headers, you need to install the libxrender-dev and libxcomposite-dev packages
#include <X11/extensions/Xrender.h>
#include <X11/extensions/Xcomposite.h>
#endif
#if JUCE_USE_XCURSOR
// If you're missing this header, you need to install the libxcursor-dev package
#include <X11/Xcursor/Xcursor.h>
#endif
#undef SIZEOF
#undef KeyPress
#include "native/x11/juce_linux_XWindowSystem.h"
#include "native/x11/juce_linux_X11_Symbols.h"
#endif
#endif
#if JUCE_GUI_BASICS_INCLUDE_SCOPED_THREAD_DPI_AWARENESS_SETTER && JUCE_WINDOWS
#include "native/juce_win32_ScopedThreadDPIAwarenessSetter.h"
#endif
#include "layout/juce_FlexItem.h"
#include "layout/juce_FlexBox.h"
#include "layout/juce_GridItem.h"
#include "layout/juce_Grid.h"
#include "native/juce_ScopedDPIAwarenessDisabler.h"