266 lines
15 KiB
C
266 lines
15 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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This class contains some static methods for showing native alert windows.
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@tags{GUI}
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*/
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class NativeMessageBox
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{
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public:
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#if JUCE_MODAL_LOOPS_PERMITTED
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/** Shows a dialog box that just has a message and a single 'ok' button to close it.
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The box is shown modally, and the method will block until the user has clicked its
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button (or pressed the escape or return keys).
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@param iconType the type of icon to show.
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@param title the headline to show at the top of the box.
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@param message a longer, more descriptive message to show underneath the title.
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@param associatedComponent if this is non-null, it specifies the component that the
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alert window should be associated with. Depending on the look
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and feel, this might be used for positioning of the alert window.
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*/
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static void JUCE_CALLTYPE showMessageBox (MessageBoxIconType iconType,
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const String& title,
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const String& message,
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Component* associatedComponent = nullptr);
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/** Shows a dialog box using the specified options.
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The box is shown modally, and the method will block until the user dismisses it.
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@param options the options to use when creating the dialog.
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@returns the index of the button that was clicked.
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@see MessageBoxOptions
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*/
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static int JUCE_CALLTYPE show (const MessageBoxOptions& options);
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#endif
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/** Shows a dialog box using the specified options.
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The box will be displayed and placed into a modal state, but this method will return
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immediately, and the callback will be invoked later when the user dismisses the box.
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@param options the options to use when creating the dialog.
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@param callback if this is non-null, the callback will receive a call to its
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modalStateFinished() when the box is dismissed with the index of the
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button that was clicked as its argument.
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The callback object will be owned and deleted by the system, so make sure
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that it works safely and doesn't keep any references to objects that might
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be deleted before it gets called.
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@see MessageBoxOptions
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*/
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static void JUCE_CALLTYPE showAsync (const MessageBoxOptions& options,
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ModalComponentManager::Callback* callback);
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/** Shows a dialog box using the specified options.
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The box will be displayed and placed into a modal state, but this method will return
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immediately, and the callback will be invoked later when the user dismisses the box.
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@param options the options to use when creating the dialog.
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@param callback if this is non-null, the callback will be called when the box is
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dismissed with the index of the button that was clicked as its argument.
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@see MessageBoxOptions
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*/
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static void JUCE_CALLTYPE showAsync (const MessageBoxOptions& options,
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std::function<void (int)> callback);
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/** Shows a dialog box that just has a message and a single 'ok' button to close it.
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The box will be displayed and placed into a modal state, but this method will return
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immediately, and the callback will be invoked later when the user dismisses the box.
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@param iconType the type of icon to show.
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@param title the headline to show at the top of the box.
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@param message a longer, more descriptive message to show underneath the title.
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@param associatedComponent if this is non-null, it specifies the component that the
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alert window should be associated with. Depending on the look
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and feel, this might be used for positioning of the alert window.
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@param callback if this is non-null, the callback will receive a call to its
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modalStateFinished() when the box is dismissed. The callback object
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will be owned and deleted by the system, so make sure that it works
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safely and doesn't keep any references to objects that might be deleted
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before it gets called. You can use the ModalCallbackFunction to easily
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pass in a lambda for this parameter.
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@see ModalCallbackFunction
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*/
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static void JUCE_CALLTYPE showMessageBoxAsync (MessageBoxIconType iconType,
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const String& title,
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const String& message,
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Component* associatedComponent = nullptr,
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ModalComponentManager::Callback* callback = nullptr);
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/** Shows a dialog box with two buttons.
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Ideal for ok/cancel or yes/no choices. The return key can also be used
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to trigger the first button, and the escape key for the second button.
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If the callback parameter is null and modal loops are enabled, the box is shown modally,
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and the method will block until the user has clicked the button (or pressed the escape or
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return keys). If the callback parameter is non-null, the box will be displayed and placed
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into a modal state, but this method will return immediately, and the callback will be invoked
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later when the user dismisses the box.
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@param iconType the type of icon to show.
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@param title the headline to show at the top of the box.
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@param message a longer, more descriptive message to show underneath the title.
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@param associatedComponent if this is non-null, it specifies the component that the
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alert window should be associated with. Depending on the look
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and feel, this might be used for positioning of the alert window.
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@param callback if this is non-null, the box will be launched asynchronously,
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returning immediately, and the callback will receive a call to its
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modalStateFinished() when the box is dismissed, with its parameter
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being 1 if the ok button was pressed, or 0 for cancel, The callback object
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will be owned and deleted by the system, so make sure that it works
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safely and doesn't keep any references to objects that might be deleted
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before it gets called. You can use the ModalCallbackFunction to easily
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pass in a lambda for this parameter.
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@returns true if button 1 was clicked, false if it was button 2. If the callback parameter
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is not null, the method always returns false, and the user's choice is delivered
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later by the callback.
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@see ModalCallbackFunction
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*/
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static bool JUCE_CALLTYPE showOkCancelBox (MessageBoxIconType iconType,
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const String& title,
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const String& message,
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#if JUCE_MODAL_LOOPS_PERMITTED
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Component* associatedComponent = nullptr,
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ModalComponentManager::Callback* callback = nullptr);
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#else
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Component* associatedComponent,
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ModalComponentManager::Callback* callback);
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#endif
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/** Shows a dialog box with three buttons.
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Ideal for yes/no/cancel boxes.
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The escape key can be used to trigger the third button.
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If the callback parameter is null and modal loops are enabled, the box is shown modally,
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and the method will block until the user has clicked the button (or pressed the escape or
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return keys). If the callback parameter is non-null, the box will be displayed and placed
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into a modal state, but this method will return immediately, and the callback will be invoked
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later when the user dismisses the box.
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@param iconType the type of icon to show.
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@param title the headline to show at the top of the box.
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@param message a longer, more descriptive message to show underneath the title.
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@param associatedComponent if this is non-null, it specifies the component that the
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alert window should be associated with. Depending on the look
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and feel, this might be used for positioning of the alert window.
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@param callback if this is non-null, the box will be launched asynchronously,
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returning immediately, and the callback will receive a call to its
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modalStateFinished() when the box is dismissed, with its parameter
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being 1 if the "yes" button was pressed, 2 for the "no" button, or 0
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if it was cancelled, The callback object will be owned and deleted by the
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system, so make sure that it works safely and doesn't keep any references
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to objects that might be deleted before it gets called. You can use the
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ModalCallbackFunction to easily pass in a lambda for this parameter.
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@returns If the callback parameter has been set, this returns 0. Otherwise, it returns one
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of the following values:
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- 0 if 'cancel' was pressed
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- 1 if 'yes' was pressed
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- 2 if 'no' was pressed
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@see ModalCallbackFunction
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*/
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static int JUCE_CALLTYPE showYesNoCancelBox (MessageBoxIconType iconType,
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const String& title,
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const String& message,
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#if JUCE_MODAL_LOOPS_PERMITTED
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Component* associatedComponent = nullptr,
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ModalComponentManager::Callback* callback = nullptr);
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#else
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Component* associatedComponent,
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ModalComponentManager::Callback* callback);
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#endif
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/** Shows a dialog box with two buttons.
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Ideal for yes/no boxes.
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The escape key can be used to trigger the no button.
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If the callback parameter is null and modal loops are enabled, the box is shown modally,
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and the method will block until the user has clicked the button (or pressed the escape or
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return keys). If the callback parameter is non-null, the box will be displayed and placed
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into a modal state, but this method will return immediately, and the callback will be invoked
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later when the user dismisses the box.
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@param iconType the type of icon to show.
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@param title the headline to show at the top of the box.
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@param message a longer, more descriptive message to show underneath the title.
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@param associatedComponent if this is non-null, it specifies the component that the
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alert window should be associated with. Depending on the look
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and feel, this might be used for positioning of the alert window.
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@param callback if this is non-null, the box will be launched asynchronously,
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returning immediately, and the callback will receive a call to its
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modalStateFinished() when the box is dismissed, with its parameter
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being 1 if the "yes" button was pressed or 0 for the "no" button was
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pressed. The callback object will be owned and deleted by the
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system, so make sure that it works safely and doesn't keep any references
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to objects that might be deleted before it gets called. You can use the
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ModalCallbackFunction to easily pass in a lambda for this parameter.
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@returns If the callback parameter has been set, this returns 0. Otherwise, it returns one
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of the following values:
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- 0 if 'no' was pressed
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- 1 if 'yes' was pressed
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@see ModalCallbackFunction
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*/
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static int JUCE_CALLTYPE showYesNoBox (MessageBoxIconType iconType,
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const String& title,
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const String& message,
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#if JUCE_MODAL_LOOPS_PERMITTED
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Component* associatedComponent = nullptr,
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ModalComponentManager::Callback* callback = nullptr);
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#else
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Component* associatedComponent,
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ModalComponentManager::Callback* callback);
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#endif
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private:
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NativeMessageBox() = delete;
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JUCE_DECLARE_NON_COPYABLE (NativeMessageBox)
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};
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} // namespace juce
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