paulxstretch/deps/juce/modules/juce_gui_basics/buttons/juce_ArrowButton.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A button with an arrow in it.
@see Button
@tags{GUI}
*/
class JUCE_API ArrowButton : public Button
{
public:
//==============================================================================
/** Creates an ArrowButton.
@param buttonName the name to give the button
@param arrowDirection the direction the arrow should point in, where 0.0 is
pointing right, 0.25 is down, 0.5 is left, 0.75 is up
@param arrowColour the colour to use for the arrow
*/
ArrowButton (const String& buttonName,
float arrowDirection,
Colour arrowColour);
/** Destructor. */
~ArrowButton() override;
/** @internal */
void paintButton (Graphics&, bool, bool) override;
private:
Colour colour;
Path path;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ArrowButton)
};
} // namespace juce