117 lines
4.1 KiB
C
117 lines
4.1 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2020 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 6 End-User License
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Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
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End User License Agreement: www.juce.com/juce-6-licence
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Privacy Policy: www.juce.com/juce-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A drawable object which is a bitmap image.
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@see Drawable
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@tags{GUI}
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*/
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class JUCE_API DrawableImage : public Drawable
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{
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public:
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//==============================================================================
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DrawableImage();
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DrawableImage (const DrawableImage&);
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/** Sets the image that this drawable will render. */
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explicit DrawableImage (const Image& imageToUse);
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/** Destructor. */
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~DrawableImage() override;
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//==============================================================================
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/** Sets the image that this drawable will render. */
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void setImage (const Image& imageToUse);
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/** Returns the current image. */
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const Image& getImage() const noexcept { return image; }
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/** Sets the opacity to use when drawing the image. */
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void setOpacity (float newOpacity);
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/** Returns the image's opacity. */
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float getOpacity() const noexcept { return opacity; }
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/** Sets a colour to draw over the image's alpha channel.
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By default this is transparent so isn't drawn, but if you set a non-transparent
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colour here, then it will be overlaid on the image, using the image's alpha
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channel as a mask.
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This is handy for doing things like darkening or lightening an image by overlaying
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it with semi-transparent black or white.
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*/
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void setOverlayColour (Colour newOverlayColour);
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/** Returns the overlay colour. */
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Colour getOverlayColour() const noexcept { return overlayColour; }
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/** Sets the bounding box within which the image should be displayed. */
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void setBoundingBox (Parallelogram<float> newBounds);
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/** Sets the bounding box within which the image should be displayed. */
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void setBoundingBox (Rectangle<float> newBounds);
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/** Returns the position to which the image's top-left corner should be remapped in the target
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coordinate space when rendering this object.
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@see setTransform
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*/
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Parallelogram<float> getBoundingBox() const noexcept { return bounds; }
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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/** @internal */
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bool hitTest (int x, int y) override;
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/** @internal */
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std::unique_ptr<Drawable> createCopy() const override;
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/** @internal */
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Rectangle<float> getDrawableBounds() const override;
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/** @internal */
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Path getOutlineAsPath() const override;
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private:
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//==============================================================================
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std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
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bool setImageInternal (const Image&);
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//==============================================================================
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Image image;
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float opacity = 1.0f;
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Colour overlayColour { 0 };
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Parallelogram<float> bounds;
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DrawableImage& operator= (const DrawableImage&);
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JUCE_LEAK_DETECTOR (DrawableImage)
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};
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} // namespace juce
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